You are probably right.
Statistics FPS in the games on the laptop with GTX 1070 from the video SweViver:
- Assetto Corsa: 75-90 FPS (works well)
- Elite Dangerous: 45-65 FPS (itās quite possible to play, although with a straining)
- Project Cars 2: 30-45 FPS (the lowest settings, itās very hard) At it here the percent obviously did not draw, GPU was loaded on 60-70% of everything.
- Skyrim VR: 55-70FPS (Small FOV 60-80FPS) Acceptable.
- Doom 3 BFG: 75-90 FPS (works fine, you can achieve a stable maximum of 80/90 FPS for headsets, but you need to reduce PiTool to 0.75 or in the game even lower the settings)
- Arizona Sunshine: 35-50 FPS (badly) Loading GPU again, he has here 70-80% ā¦
- Budget Cuts: 45-65 FPS (with straining goes)
- Job Simulator: 80 / 90FPS (Excellent)
- Catch & Release: 60-80 FPS (well goes, GPU loading 60-70%)
- Eleven Table Tennis: 85-90 FPS (excellent loading GPU 70%)
- Karnagee Chronicles: 40-65 FPS (hard goes, again, the GPU is not loaded about 70-80% at 45 FPS in the frame it was visible)
- Gunheart: 25-45 FPS (very beautiful picture, demanding game, but again, seeing is not normally GPU loaded ⦠.)
- In Death: 45-60 FPS (Acceptable performance, but there are drawdowns up to 20 FPS, the GPU is already loaded by 85% in this game)
- Luckyās Tale: 45-70 FPS (itāsnot very good, the GPU load is not full again, about 75%, the game slows down sometimes)
- Pavlov VR: 70-90FPS (acceptable for the shooter, but not stable, does not keep the maximum FPS constantly.) Download GPU 60-65%)
- Onward: 75-90 FPS (quite normal, but the GPU load is only 55-60%)
- Superhot: 60-90 FPS (loading GPU under 75%)
- Wanted killer: 25-60fps (again the percent does not draw, the graphics card does not load above 60%)
- Fallout 4VR: 20-60 FPS (very unstable, but the game is really demanding. Nevertheless, the percentage here is almost always under the maximum, 80-90% GPU.)
On the PC, of āācourse, there will be a little more FPS. He said, about plus 5-7 fps higher on the desktop should be, but I believe that due to good performance CPU, performance on the GTX 1070 will be much better. Well, the frequency is needed higher than the laptop)
the laptop processor obviously did not pull much there ⦠in the same Elite, in Skyrim GPU load 85-90% (ie it did not squeeze all the power out of it), in other games the GPU was even more stressed (50-60%) , obviously did not work out that on full load GPU, and even on half sometimes.
In any case, thanks for the test, itās still indicative, and it gives an opportunity to evaluate the performance even with the GTX1070 with our monsters 8K and 5K +
how come ATS isnāt on the list?
Blue room is rendered at 5K / eye (not total).
No love for DCS recently
That is very good news.
I have VR Mark and will try it!
No I think you misunderstood me here I mever get motion sick, I CAN play Project Cars 2 even in 30fps but I dont think it feels immersive when everything around you stutters. I really feel that smooth 80 or 90fps is the way to go to really get immersed, especially in racing sims, flight sims and games with free locomotion.
Once you have played a specific game in 90fps stable, you cant go back to a stuttery 60fps. But of course thats a personal opinion.
Also, Im not saying running games with lower setting isnt worth it, but I think running games on a high def Pimax has a rather high minimum-quality level compared to other headsets. Nobody wants to play on a Pimax with low resolution full of jaggies. Its not what the headset is made for. Its like buying a 4K monitor running it in 1080p in windows desktop, it just doesnt make sense and doesnt look right.
I said in the video that I might sound harsh, as I also did, but Im just honest with you. At some point you NEED to realize that a GTX 1070 is heavily underpowered for a high end VR headset, no matter how good it works on a Vive or even Vive Pro.
And what I mean by āVR enthousiasts doesnt play on 1070 anymoreā is something you cant really deny. The average VR gamer doesnt go for a Pimax. Nor does he go for the Intel i9 CPU or a Threadripper. And the average VR gamer has definitely not a 1080Ti, for one reasons: because its actually not needed to just play games on an Oculus RIft. If I was playing VR Chat or Job Simulator all day I would never need the PC I have now.
But I have taken the choice to go high end on VR, and I always knew from the beginning that it will not be cheap. And so has probably every potential VR enthusiast done as well. You sacrifice your hard earned money to buy the most powerful stuiff available - NOT for fun - but because you actually will NEED it. And this is why no (or at least most) VR enthusiasts doesnt use a GTX 1070 anymore. Not because iits cooler to have a 1080Ti, but because they know they need the 1080Ti to really fulfill their immersion.
Its as simple as that. It has nothing to do with money either. And therefore its not insulting and discriminate. Its totally your choice. My choice was to take a payment plan to slowly pay off my RTX 2080Ti. I dont have money to cash it. But does it prevent me to pre-order it anyway? No. Why? Because I need it.
Thanks for the summary, I was about to make timestamps but totally forgot about it
Also remember recording with OBS at the same time while playing takes around 5fps of the games, in average. Sometimes more sometimes less.
Because ATS is totally unplayable on a GTX 1070 laptop. Much worse than PC2. I mentioned that in this video.
Same as ATS. If I get 30-45 fps on my GTX 1080Ti with DCS, I dont see the point showing it on GTX 1070 laptop as we would most likely have 15-20fps at most.
No worries, all these simulators will get each videos soon, especially with the RTX that hopefully makes them justice!
Did your RTX come yet?
Nope, all pre-orders are delayed and āshouldā arriive between 20th and 27th, so most likely it will arrive between Monday and Thursday.
Today I tested BlueRoom VRMark, and other rooms.
My 1080ti (OC 2.1 Ghz) shows equal performance with RTX 2080 in the Blue Room.
At the same time I put in the 3rd column 2080ti for comparison of all 3 GPUs for the sake of interest.:
Yes, of course, I understand that there is an additional load, which slows down + heating in a small case and so on.
Of course, the PC performance will be better than the laptop.
By the way, I would like to note that Hyper-threading can sometimes even interfere.
For example, I did tests on 8700k earlier in Orange Room VR Mark from 6/12 and with disabled HT 6/6:
So, 8700k with disabled multithreading went forward by 15%! That is, the conclusion is that the multithreading in games can sometimes interfere ā¦
After I broke 8700k, I took the 8600k and am happy with 6 cores in any game. But Iām waiting for 9900k, so did not overpay for 8700k again.
OK looks like someone over on /r/vive has done some benchmarks with a 2080ti.
Here are some of the benches as they are spread out through the thread.
App: Elite Dangerous HMD: Vive. MV
GPU: NVIDIA GeForce RTX 2080 Ti (411.63) CPU: Intel(R) Core⢠i7-4790K CPU @ 4.00GHz
Delivered fps: 89.22 Duration: 9.1min.
GPU Frametimes:
Median: 6.3 ms
99th percentile: 10.4 ms
99.9th percentile: 12.2 ms
frametime <11.1ms(vsync): 99.5%
CPU frametime:
Median: 2.9 ms
99th percentile: 8.4 ms
99.9th percentile: 9.7 ms
frametime <11.1ms(vsync): 100%
Max. SteamVR SS: 200%
Render resolution per eye: 2138x2376(by SteamVR settings, Max.) (HMD driver recommended: 1512x1680)
App: Elite Dangerous HMD: Vive. MV
GPU: NVIDIA GeForce RTX 2080 Ti (411.63) CPU: Intel(R) Core⢠i7-4790K CPU @ 4.00GHz
Delivered fps: 69.21 Duration: 9.5min.
GPU Frametimes:
Median: 12.1 ms
99th percentile: 13.2 ms
99.9th percentile: 14.5 ms
frametime <11.1ms(vsync): 3%
CPU frametime:
Median: 5 ms
99th percentile: 12.2 ms
99.9th percentile: 14.5 ms
frametime <11.1ms(vsync): 89.6%
Max. SteamVR SS: 400%
Render resolution per eye: 3024x3360(by SteamVR settings, Max.) (HMD driver recommended: 1512x1680)
App: Subnautica HMD: Vive. MV
GPU: NVIDIA GeForce RTX 2080 Ti (411.63) CPU: Intel(R) Core⢠i7-4790K CPU @ 4.00GHz
Delivered fps: 67.65 Duration: 9.5min.
GPU Frametimes:
Median: 10.9 ms
99th percentile: 16.3 ms
99.9th percentile: 26.5 ms
frametime <11.1ms(vsync): 52.2%
CPU frametime:
Median: 9.3 ms
99th percentile: 19.7 ms
99.9th percentile: >30 ms
frametime <11.1ms(vsync): 73.2%
Max. SteamVR SS: 200%
Render resolution per eye: 2138x2376(by SteamVR settings, Max.) (HMD driver recommended: 1512x1680)
App: Fallout 4 VR HMD: Vive. MV
GPU: NVIDIA GeForce RTX 2080 Ti (411.63) CPU: Intel(R) Core⢠i7-4790K CPU @ 4.00GHz
Delivered fps: 88.07 Duration: 10.1min.
GPU Frametimes:
Median: 8.9 ms
99th percentile: 12.9 ms
99.9th percentile: 14 ms
frametime <11.1ms(vsync): 87.7%
CPU frametime:
Median: 2.5 ms
99th percentile: 6.1 ms
99.9th percentile: 7.4 ms
frametime <11.1ms(vsync): 100%
Max. SteamVR SS: 200%
Render resolution per eye: 2138x2376(by SteamVR settings, Max.) (HMD driver recommended: 1512x1680)
App: Fallout 4 VR HMD: Vive. MV
GPU: NVIDIA GeForce RTX 2080 Ti (411.63) CPU: Intel(R) Core⢠i7-4790K CPU @ 4.00GHz
Delivered fps: 84.38 Duration: 7.2min.
GPU Frametimes:
Median: 7.7 ms
99th percentile: 11.8 ms
99.9th percentile: 13.4 ms
frametime <11.1ms(vsync): 98.2%
CPU frametime:
Median: 6.1 ms
99th percentile: 13.7 ms
99.9th percentile: 18.2 ms
frametime <11.1ms(vsync): 94.9%
Max. SteamVR SS: 200%
Render resolution per eye: 2138x2376
App: Skyrim VR HMD: Vive. MV
GPU: NVIDIA GeForce RTX 2080 Ti (411.63) CPU: Intel(R) Core⢠i7-4790K CPU @ 4.00GHz
Delivered fps: 89.21 Duration: 13.3min.
GPU Frametimes:
Median: 4.2 ms
99th percentile: 5.4 ms
99.9th percentile: 6.7 ms
frametime <11.1ms(vsync): 100%
CPU frametime:
Median: 2.5 ms
99th percentile: 4.1 ms
99.9th percentile: 7.5 ms
frametime <11.1ms(vsync): 100%
Max. SteamVR SS: 200%
Render resolution per eye: 2138x2376(by SteamVR settings, Max.) (HMD driver recommended: 1512x1680)
well Iāve got 1070 too and ATS is totally playable on my P4K which is same or better resolution than your new fancy gear.
(3400x3420 @100% in steamVR)
then again, I donāt play games on flimsy laptops
EDIT: forgot to mention that Piplay set to x2 IQR
I wonder how it can be that DCS is unplayable on a GTX 1070. Last year Pimax posted a video showing DCS on a GTX 1070, and it looked liked it was running smoothly ( DCS in Pimax 8K with GTX1070 - YouTube )
Itās really pretty disappointing, since I went and bought a PC with a GTX1070 and backed the Pimax 8K after seeing that video. Can anybody explain what has changed since the making of that video?
SweViver, the GTX 1070 is a completely capable card. There is no reason they shouldnāt be able to deliver solid performance on the 5K Plus and the 8K. I have been following VR since before the Dk1, Iām an enthusiast, and I have a 3 gigabyte GTX 1060. I also game at 1080p 144 Hertz on this card with ease. I can also hit ultrawide at 60hz.
We know that mobile VR can look pretty good vis the Oculus go and Gear VR. The key is to find the right balance of performance and visual fidelity.
In my opinion there are plenty of things Pimax can do in software to make the HMD playable on lower end hardware, such as a lot of the optimizations used in mobile VR that have gone unused.
Just today I made two 360 degree photos, one was stereoscopic, and the other was monoscopic. The monoscopic image had slightly higher resolution then the stereoscopic image, but the monoscopic image had greater detail, definition, and clarity, in the distance than the stereo 3D photo.
Monoscopic rendering was used in Titans of Space for Gear VR to great effect.
I enjoyed your video today, but I definitely think itās unfair to say that Enthusiast donāt game on the 1070 anymore. GPU prices have gone through the roof thanks to miners, and price gouging. I mean even that new 2080 ti card you just got, might work great for todayās VR titles, but as geometry gets more complex that card is going to go down the tubes, and for what?
I really think there is a more efficient way to do VR rendering then any of these companies have tried. Just think about graphics apis and how long it took the industry to realize that low level apis would be helpful.
I agree, monoscopic rendering could be one solution. Or perhaps finding a way to run older games on the Pimax, I think a lot of us simmers would like to try out things like FSX and the old Rfactor/SimBin titles on the Pimax.
Mono rendering should be easy to implement.
The 1070 is old and busted. I have a 1070 and i am purging that shit.
I had a 970, and it was fine in the old days of vive launch and cal arts looking games. But then i had to make more and more settings compromises to play any decent looking games like raw data. so i traded up to a 1070.
Now its clear to get even close to maximal use of this new device a 1070 is not going to cut it. compromising deeply on settings, compromising on fov. compromising on everything. you can scrape by. you can subsist on a 1070, like you could subsist with a 970 on vive.
However you arbitrarily define enthusiast , if you want the 5k or 8k to run well, on more than the least demanding games as it is currently designed, you need to upgrade. I donāt think sweviver or the other testers are doing anyone a disservice
by being realistic about this.
depends on the games you play.
I play ED, ATS and War Thunder on my P4k
none of them are very demanding and are great games for VR
maybe itās the rest of your hardware but I have no issues and run everything on highest settings with x2 render quality and resolution at least as high as the new Pimaxies