Tested “VR”, an Oculus Go, on a 360 video for the first time last week. Was not very impressed by the SDE, resolution and such.
Picked up the Pimax 5k+ today. Set it up like this with the latest beta pitool: https://www.reddit.com/r/Pimax/comments/awvrmy/5k_arrives_tomorrow_what_is_the_latest_secret/
Easy and no problems.
Then I set my IPD using this:
(but had to uncheck some box in the pitool to actually see the image, instead of a gray image).
Don’t see much difference there actually (pitool 1 if it has any significance). For me it’s generally clearer at the low end of the IPD wheel, but I don’t know when to stop. So I used this to determine IPD:
https://community.openmr.ai/t/precise-ipd-measuring-method/6108
about 60.5mm. The EyeMeasure app returned a span of min near: 59.1 to max far: 63.2 . So the precision was not that good.
Installed SteamVR, ran Google Earth, which was nice, but the SteamVR room was more of an inner gasp moment
Now I would like to know what the next few steps are. What VR programs are a must? Desktop, video, etc? Any good sample programs/demos? Do I install Oculus Home for their titles? Or do you run everything through SteamVR?
I only got a xbox360 controller atm, until pimax finalizes their controllers and trackers.
980 Ti, 4790k (possibly until next gen nvidia or amd are out). Any special settings to consider for performance in e.g. War Thunder? Any way to test max resolution on a static image/video or such? Do I have to restart applications for changes to take effect?
Impressions so far:
Solid impression of headset condition, weight and packaging.
Didn’t notice any apparent black dot patterns. Not bothered by black levels or colors.
SDE is there, but much better than the Go. Hard to compare to anything, but closest I can think of is the pixelation of the A500+ on a CRT at ~50cm, but over a wider area. Not as clear as normal desktop view.
A bit of smearing on the edges. Google Earth in space was ok, but some of the stars outside the intended macula zone were somewhat unsharp (smeared/chromatic aberration). Foveated rendering could solve that though.
Bit bulky on the nose. I probably need some extra DIY padding.