But the question always is:
How much benefit - in terms of FPS - does it give? Decreasing FOV from Pimax standard 150° “normal” FOV down to ~130°.
I think the whole VR community would have a much larger benefit, if Valve, NVidia and AMD would manage to work on a corporate standard for Fixed Foveated Rendering and the like. This way, you wouldn’t loose the peripheral sight completely by decreasing FOV, it just would get a little more blurry, which isn’t a real issue since no existing headset has a sharp crisp image all over the HMD/FOV. FPS would increase, as well.
But for the moment, I still see and fear, that due to VR still having niche character, every manufacturer is doing its own thing without taking general solutions into account: Pimax has FFR - only partially supported; NVidia introduced VRSS begin of 2020 for 24 titles - never heard of any progress or roll-out to further games there since then; and Valve “plays” around with FOV adjustments - which isn’t properly supported by non-Valve/HTC-headsets, as well. Well - and AMD still has nothing at all
I think it’s really a pity - because otherwise, VR could be far beyond its current development status and be much more established in mainstream, as well, with benefit for everybody.
Not at least because I see it when playing my different real world cockpit sim’s:
Even 4k textures still are not yet sufficient for VR real world simulation - I estimate 8K texture resolution being close to the absolute minimum. Not talking even about the general, overall headset resolution - the 8K-X is great, superb - for the moment - but still not the end of the line.
Of course, all this needs GPU performance, very much GPU performance.
So from my point of view: Any improvement in terms of FFR/VRSS or eyetracking would provide much larger and better benefits than many other options… just my humble opinion.
Well, but in the end, there certainly always is more than one way to skin a cat …