Fix GPU detection and information in StarVR Compass
I’ve tried it out and I do notice an improvement in performance. Also the SteamVR home menu looks clearer than before. All text is completely readable without blurriness
It’s late, so I’ll try out some more games with it tomorrow.
This version isnt working for me. This one didnt regognize SteamVR and so I cant disable the proximity sensor… This would mean that I couldnt make a movie to the lens for you.
Sometimes SteamVR blocks the headset and 2 other items and you need to unblock them and restart SteamVR. Do you have the latest compass version installed? Also make sure your displayports are fully plugged in.
Try uninstalling StarVR Compass and Tobii Eye tracking and then re-install the latest version. Make sure SteamVR is closed during this process.
SteamVR show me that that the HMD ist online and I can start VR content.
And of course are my displayport fully plugged in… the former version of StarVR Compass works well.
All do twice time… deinstall… install… new SteamVR install… nothing works.
The HMD is working and I think I am waiting for Angelas answer.
What would be awesome is if someone could get them to included a parallel projection tweak like Pimax has, without it limiting FOV to 110. That would make it even more ‘compatible’ with steam vr content.
On that note, I wonder if it’s possible to get the open vr folks to implement something in their drivers that handles canted displays better, i.e. the open vr drivers would enable canted display support natively. Now THAT would be awesome, not only for Star VR one headsets but for all canted displays in the future. After all, that is the goal of open vr, to support all headsets.