Motion Compensation feature not present anymore in Pimax Client?

Sounds interesting and good to know about this things you mentioned. I will try out both systems and will then decide which one ist best for me.

I will keep this post updated with my results in the coming days.

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I know right? I’ve been saying this since 2019.

They now seem to be relying on mbucchia to do it for them.

And I do t mind because he’s a genius, but if they are going to rely on him the should make it official and give him full driver access to do it instead of him having to hack.

also it would be nice to see Pimax logo on the list on OpenXR 's web page.

For a company that claims to be ushering in VR 3.0.

To not be on the OpenXR train officially is kind of a VR -3.0

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Hi, fyi. I have the Pimax crystal lighhouse face plate, one htc base v2 and vive tracker v3. I put the tracker on a 6dof motion simulator. It is not working well. Heave, Forward, backward, lateral motions of the simulator are compensated well but any angle such as roll, and pitch.
Wherever i install the tracker on the rig, the problem remains.

Next…
when i put the tracker right on the top of my head with the headset on, pimax mc was canceling all my movements perfectly, such as lateral, back, forward, up and down. However, when i tilted my head to create an angle to create a roll or pitch, the compensation was totally wrong.
And the button recenter does not work in the hidden menu.

It seems pimax mc is not well implemented.

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Hey ! I am using OpenXR Motion Compensation + 3DOF rig + FlyPT and it works fine.
I created this support to hold the controller as it’s the most reliable way to track the motion.

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Hi Quorra and all I just wanted to get an update on the ā€œfeaturesā€ and/or post a request.

I have the Crystal (and the rest) and the YAW VR3 set up - I am using an external Tracker from Tundra Labs for Motion Compensation, which works (knowing the STRG Q) quite nice in general (DCS only tested so far).

One Problem I encounterd is, that ideally, I would fix the tracker on Top of the Chair (best Light House Visibility) and have in such a horizontal Plane interpretation of the Tracker (Tracker Top facing up). The Trackers interpretation in Pimax (or general) seems to be that it should be on a Vertical Plane (Tracker Top facing front / left / right / rear - so the issue is that the view gets tilted up by 90° if put on top, since it thinks the chair tiltet. Would be nice to ā€œadjustā€ the interpretation.

The other problem is that micro motion causes a slight jitter - a kind of MC filter would be nice so that slight vibrations of the chair (which the head and biologically mass cancel out) are not actively compensated / accounted for – reacting in software else causes the slight jitter since the head/headset is not moving but the compensation is ā€œmaking the view moveā€.

Would it be possible (I just hocked up to the beta) to maybe add at least the tab for MC in the upcoming quad views version?

Kind regards,

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MReis, I just wanted to make you aware, in case you did not know - SimHub added motion support recently. Of course, not all HW is supported, but mine got added, and I am very happy with it - it is better than SW I used previously. But that is not the only thing - it sends data to OXRMC and it works nicely, so, software MC without trackers. HTH.

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Hi,

Got it. I’ll forward this to the dev team to see if they can figure something out. However, I don’t think this will be available anytime soon.

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Do you know if there is at least a config file or some spot to tweak the values? that would really be a great help…

I’m afraid I don’t have any updates on this yet, but I’ve forwarded the request for motion compensation optimization. The development team has added it to their schedule.