I am a very happy Oculus user and have been since their own highly successful Kickstarter. So it’s with some trepidation and excitement that I learned about the Pimax 8K from a VR enhanced player of Elite: Dangerous who is using and enjoying the current OLED(?) 4k version already.
Firstly, I would like to ask,
Is the 8K compatible with Elite: Dangerous? It’s pretty much the only game I’m interested in in VR currently…
If it is, then I’ll continue with my questions…
Now for my main question…
I noticed the 8K X is already pledged out with only the 8K “complete” bundle remaining.
I am not clear on any differences between the 8K X and non-X other than refresh rate…
Am I correct in understanding that the 8K X is a native 90Hz CLPL panel whereas the “base” 8K is a 60Hz panel…?
If 60Hz is the actual frame rate of the base model, I’m concerned that that is not enough for lag-free gameplay which I believe is considered to be 75Hz minimum for natural tracking.
I’m really sorry if this is the umpteenth post, but I literally found this Kickstarter on its final day.
both the 8k and 8kx are aiming for 90 hz, currently stable at 82. The difference is one is native resolution and one is up-scaled. There is a tested version of 8k, 8kx still on drawing board.
The difference between regular 8k and complete 8k is one comes with controllers and vive like lighthouses. The hmd only option is for people who do not have a vive already.
If I’m rocking a 2160p headset, I’d much prefer native image… I’m already running with 2 x Zotac 1080ti… SLI is not compatible with -nor, indeed, needed for- the Oculus, I use it for my 3 x 4k (48:9) monitor setup.
As someone who’s played with projectors since the time when they used to cost thousands of dollars for 500 lumens @480p I’ve been playing around with scalers a lot… For highly compressed content such as streamed video a tvOne or a Kramer can actually improve the quality by intelligently managing compression artefacts… However when Digital content (EDIT: sorry, I meant uncompressed content) is presented, such as a desktop (Google Earth is a prime example)… Upscaling technology fails visibly…
Now, I have never tried HD HMDs so I can’t say one way or another whether imagery will be impacted, but beyond the SDE I can’t see a benefit of 8k over 5k if not displaying native resolution…
Moreover, and most concerning is that digital scalers introduce visible delay which, while being acceptable for video, would be anathema to gameplay. Anything over 11ms (~1 frame @ 90fps) is unacceptable.
I backed an 8kX and 8k and my guess is that even sli1080ti would struggle to provide decent fps to 8kX if your core intention is high performance maxed out gaming…(obviously this is my guess without knowing anything much about the 8kX)… My intention is to use 8kX for desktop based stuff, and 8K for gaming related.
That makes sense… But it’s a crying shame if the capability is there but one can’t just sidestep the scaler if one has a pair of beefy enough SLI GPUs…
p.s. the response of this community is awesome!!! Thank you for the feedback everyone! 23 hours left to decide… (unless they look like they’re going to sell out earlier).
thats what the 8kx is for. it has two chipsets and two inputs. The data rate that needs to move for the 8kx to work is pretty tremendous. talk was of 2 x 1080 ti being necessary. I should note, that there was talk of 8kx backers getting a loan of an 8k until the 8kx ship,s but you could have to check with someone else on that to see if its bullshit or not, but your rig does seem like an 8kx use case.
They can drive 3 x 4k @ 60 stress free in ED’s Cobra Engine… Heck, even one 1080ti alone could drive all three at 60 Hz with AO, AA, MB and FOV turned off and High quality instead of Ultra… (the net code is the bottleneck) which is pretty much the same as 2 x 4k @ 60 i.t.o. pixels per second…
There is a difference between refresh rate frequency and FPS… And yes also it depends on the type of games one likes to play …and if one prefers things at max settings…