Let's stay positive

:After we all made clear about how we think about the way things go, it’s time to discuss other things than what we dislike.

To start with, I want to thank @Heliosurge for his moderation and keeping the faith for us all. Also for his patience with everyone and everything. Thanks, mate! :writing_hand::+1::clap:

I was curious however if the scent module comes out, if we want to have such. Like when playing a zombie killer game scenting the rotten corpses… I really don’t know if i want to smell that…:slight_smile: On the other hand… the smell of burnt rubber, gasoline and freshly fallen rain on the Monza circuit… Hell, yeah!
What are your thoughts guys?

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i think smell etc is more for 2030 or something :smiley:
for now gaming has other problems to take care off.

Story telling could be a lot better
And just making some great VR game taking in account how VR is suppose to work.
For example horror games seem to do very well in VR = because its a bit slower pace and it has tension and lots of atmosphere you can put into such games (playing with darkness/light/sounds)

Now for shooters, i think they need to raise the difficulty because of this it is more immersion and real…

I suggest for example 2 shots and you are dead. This way you have to watch what you are doing and you can’t run like a rambo and shoot like a robocop and then after you get hit, go regen some hp in a minute. No saving points like we have today, because this will enforce rambo style…no health packs or very scarce, upgrades can make you take 3 shots for example.

i want people to hide and seek cover and to use the ears to hear where the shots are coming from when they are in cover , i want people to learn to listen for ‘enemy reloading’ and then strike , 360° audio.

I want the smell of burned ammunition/ gasoline from explosion/ rubber all should be pretty easy to manufactured into scent module.

Scent technology needs work,imagine scent as being colors, where you have 3 archetype colors that you can mix and get 50 colors out of it all different, now imagine we can do that with scent.

For now none is interested researching this concept, able to create smells from 3-5 major scent, so you can mix and create the scent one wants . This way we just buy a cartridge with those 5 scents, and with some kind of program/tech it can make its own scent programmed by the game devs and release it in 0.5sec period.

Because if you dont do it like this, imagine every scent needs like its own module or ampule, that would make it too much and too complicated. imagine you have like 5 0 kind of game scents one can use…thats gonna cost a lot and where you gonna put all those things. don’t think it will work very well.

Just like printing cartridges, you can buy 3 colors into 1 cartridge or buy 3 different ones depending on your printer.

Now imagine your printer couldn’t mix those colors, demn we would have to buy 40 different kind of cartridges so to speak and our printer would be like 100cm long and 15kg heavy.

But i don’t think we need scent for now…lets first ask for good VR titles…and im’ not talking about FPS that you can play VR. i’m talking about games build from the ground for VR only.

VR need to have immersion i think, it need you to work in feeling you accomplished something using your 2 senses sights+hearing in a way 2d doesn’t require you to do so.

in 2d, we use maybe sight for like 80% and maybe 20% hearing.
in VR we should make that 100% sight and 100% hearing otherwise it result in early dead.
VR games should force the player to play the game different then he would do 2d.
for shooters it should force players to find cover and while we are in cover thinking out a strategy how to kill the enemy shooting at us and this can only be done if you raise the difficult pretty harsh.

because we all know we can duck and cover brainless and shoot…VR should force us to rethink when we are gonna come out of cover and find the best timing…/angle VR should not allow usto be in zombie mode and not use our brains…should be more simulator style maybe…just many ways to go at.

games like left for dead POV style might work very well

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The scent module can have a variety of uses. Ie relaxing experiences utilising aroma therapy for example.

I cannot even imagine smelling my game… not sure if it would be good, bad or just a useless novelty

I smell gamey. Does that count?

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The problem with immersive scent is four things.
A) the resolution of scents is much higher than the screens, even 4k, and more lifelike than the audio. The reason is because while display and sound drivers are replicating something, scent is presented pureform. Sounds weird I guess, but it’s sort of too ahead of other aspects.
B) limited uses (refills needed) kind of stinks no pun intended. I don’t want to add scent modules to the grocery list.
C) Developer adaptation to their game will be a case by case basis.
D) Scents would have to be designed specifically for a game to “fit” into a game without it feeling really out of place.

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I’m not getting a scent addon whilst VR experiences like this exist>>>

"BUTTS: The VR Experience" on Steam !

:wink:

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That and I am not keep on having replenishables in my periphials (like scent oils).

On a consumer side yes more of a novelty.

However a aroma therapy can be quite powerful tool. In therapy itself consider strapping on your vr hesdset with seeing a feild with flowers or a beach.

Being able to smell the beach, Flowers etc can be quite useful in counselling.

From what I have seen Nature’s Trek could make cool use of the scent modul for immersion. But yeah a zombie game or farmer simulator - no. Lol

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Good call. Though might be s good gag on s friend. :joy:

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I think other countries might possibly have more interest than others i suppose. :thinking:

The 3 archetype colors exist because the human eye only has red, green, and blue color receptor cells (called cones). Unfortunately, smell is far more complicated: “More than 50 single substances have been identified in odor blindness studies, suggesting that there may be 50 or more sensations of smell.” https://store.extension.iastate.edu/Product/pm1963b-pdf

More on odor and the theory of olfaction…
http://www.chemistry.wustl.edu/~edudev/Smell/smell.html

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I would be… cautious about using any kind of scent module depending on how it worked. for example there is research now into whether vaping certain flavours of vape can cause a condition called popcorn lung.

im very excited about everything else though.

super excited for the controllers (i think i would want them whether i had backed headset or not). super excited for headset. hoping that everyone and their dog adding eye tracking to upcoming headsets will mean a bunch of games will be making use of it. excited to see what the pimax wireless deal will be.

overall just super excited about the project really, and really looking forward to finally getting it.

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Good initiative to start a positive thread in the time of uncertainty & anxiety around here - kudos for that !

On the scent module - if it is not too expensive I would surely get it just out of curiosity, but obviously there will be very few applications making use of it given the almost non-existent customer base (a very low percentage of 5K/8K owners, who will likely be only a low percentage of the overall VR market). But I agree with Heliosurge that it seems most likely to be used for relaxation apps like the Nature Treks app.

And perhaps we will see the odd mod for a game like Skyrim VR: one could actually do with something like a dozen of different smells: 3 for dungeons (musty, dusty and for the Dwemer ruins, a motor oil scent ?), flowery scent for regular outdoor, some kind of “snowy” scent for anything at higher altitudes or around the colder regions of Skyrim, market/sweat scent for cities, a dragon scent (some kind of musk scent) and a scent per race if you meet NPC’s. Would be interesting to see if it really improves the immersion with this kind of low level implementation of just two handfulls of scents.

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A competitor kickstarter VR scent module is on its way too
https://feelreal.com/
The website is good, but never saw a working prototype. Anyone knows this contender?

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That’s the beauty with the pimax headsets being developed. Is that any 3rdparty can potenially create 3rdparty addons. :beers::sunglasses::+1::sparkles:

yes and it also opens maybe for future HMD module implementation as a standard.

No one really introduced that concept before.
Now its is in the sea of knowledge for humanity.
Might be gimmick, but who knows what beautiful things can come out of such open platform in the future.

Maybe a vr game with a module where we as user can blow in it, and in VR it translate to the scene, for example, blowing dandelion using our own breath and it translate into VR would be also a start to use breath to affect environment, maybe blowing out your torch…:smiley:

or creating VR campfire using breath in a survival game

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For relaxation would be great indeed. After playing a fast paced Shooter, or a day full of stress.

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For farmer simulator, i have enough substitutes in Holland! :rofl: Just go outside andere there’s the smell haha! No, please. But freshly mowed grass…is another thing​:grinning:

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There is nothing wrong with my scent module why would I want to use Pimax’s?
Seriously, it’s just going to become a tool of abusers.