Very nice guide, playing with i7600k and 1080ti non OC with stable 90 fps, looks very good!
Althrough i had coiple issues:
cant find how to enable virtual back mirror. Had this on before, but with the new cfg cant turn it on.
dont like the idea to change global 3d settings for all applications just to play a single game, had to add nvidia profile iRacingSim64DX11 (dx11+x64) and edit it.
iRacing Settings (rendererDX11.ini)
Open VR ResolutionScalePct=70
SPS off
Couldnt understand last (4th) part. End of this step says to replace all cfg entries, these already contains each line from above.
Iāve got mine dialed in nice now which is a relief as initially I though I was going to have to sell it as I couldnāt get it comfortable without eye strain
Running a 8600K @ 5.0Ghz. 1080 with mild overclock
I run:
resolutionScalePct at 100
SteamVR SS at 100
pitoools render at 1.5
Normal FOV
90FPS
PP off
smart smoothing off
contrast 2, brightness -3
I had to dial in the vert offset a bit for my eyes.
I seem to be able to run imola, Nurb GP and tskuba at pretty much 90fps locked. Upping pitool to 1.5 render really made a difference to me. Before that everything in the distance seemed to āswimā to me.
Also noted that I run slightly different vertical ofset on my left and right eye so my face is obviously not symetrical
Trying the 5k+ for the first time with iRacing but my mouse is stuck in a small part of the HMD (cannot click to start driving).
I guess I have some resolution issue but i cannot access menus.
Iām coming from tripple screens.
Using center screen only but shows the extreme left of the VR image, doesnt help.
Any ideas what setting i need to change in ini files ?
thx
Not sure if this is your problem, but if you have a window on top of the VR mirror window on your monitor, it will block the iracing mouse in that area. Need to have the iracing window on top to be able to use the mouse freely in VR.
HDR should be slightly more viable. If you were close to the limit of being able to run it without frame drops, and you were G-bar limited, you can probably run it now.
If you were using the steamvr prediction hack settings, you probably donāt need them anymore - but I think they no longer have any effect anyway.
EDIT: Also, the G-bar now no longer includes the time spent waiting for vertical sync in its timing calculation, so if you see ridiculously promising G-bar drops but not really any gain in performance, thatās why. On the plus side, you can now use it to more accurately gauge the effect of settings changes.
Iām absolutly hating the latest build, itās completely ruined what was a flawless config i had applied pre patch. Iām getting rotational stutters no matter what settings i apply. Iāve literally tried everything possible including fresh install of both iracing and Win 10, various combinations of nvidia drivers and pitool versions but nothing get rid of the stutters. Iāve had to go back to monitors for the time being and can only hope that a patch comes out soon to fix it. The stutters seem very much like those i see when running vsync on a monitor and going below frame rate which makes sense as theyāve made some changes to VR vsync
I think I said this on the forums as well, but there is something specifically wrong on your end here. This isnāt a widespread problem (there are some widespread VR problems after the patch but this isnāt one of them), so itās unlikely itās going to be fixed by something other than blind luck; weāll need to figure out on your end whatās wrong.
If youāre holding decent framerate (ignore the G/R bars - I mean āsitting at 89/90ā by this), then itās not part of the general increase in system requirements either.
I have (with very similar hardware)
SPS still enabled
smoothing disabled
FFR disabled
AA set to 4x
HDR enabled
No frame limit
Large FOV
Virtual mirror disabled (cockpit mirrors: 4)
All other effects around āhdrā in that cluster disabled
supersampling at 1 in iRacing, 100% in steamvr, 1.25 in pitool
Thereās gotta be something in your settings thatās tripping you up, because weāre on almost identical hardware and itās smooth as butter on my end.
Nothing changed on my machine except iRacing, no system driver updates, Iām using the same settings everywhere that i was previously. If it was a settings issue then default settings would work but they donāt donāt. The thing i have noticed since going back to monitors is that i can get the same rotational stutter if vsync is enabled and frames drop below refresh rates, this leads me to believe that the changes that were made in iracing to the vsync process are the cause. At this point i can only wait until they implement the switch to disable the changes which is supposed to be out this week and hope that that fixes it. If not Iāll stick with monitors and sell the 5k
Not keen to sell it no, just keen to get back to racing rather than fault finding VR issues. Anyhow the patch fixed it and all is good with a performance boost as well.
Im on a i7700k 5ghz 1080TI heavily OC 32gb ram 2800mhz
I got the 197 Firmware and 180 Pitool Nvidia driver 441.20
Now i cant even get it to hold 72hz (about the same drops as 90) properly turning down the settings and reducing SS. Also a clean windows 1909 install. Thereās just a lot of framedrops. I also started experiencing random drops in Assetto corsa a couple of months back. Im barely over 40% gpu Use and CPU usage seems just fine.
Only thing thats really changed is the Nvidia driver. Anyone got a clue on this or can give a driver that is rock solid?
The last 2 nVidia driver versions have been problematic for me.
After Iāve played a VR game, if I try to play again, PiTool reports a ādisconnectedā error with my video port and the 8Kās screens are solid black. I have to reboot my PC to fix it (once) and then it breaks again for my second play session.
For now, Iāve gone back to version 436.15 and everything is fine.
Iām at 430.60 now and 197 firmware and I can get stable fps but it needs a massive overhead even at 72hz. Iām at 25 30% cpu and gpu 1 for pitool render and 50 ss steam with normal fov
I havent seen abig change in fps the last couple patches. I even turned AA up to 8x for the last 4 races. Cant get constant 90 at 8x on Monza it bounce between 85-90 according to afterburner. at 4x AA it never gets below 90fps on any track in the last 4-5 months.
Hope these help someone. Pitool at 1 iracing at 1.25