Check out this news about saccades manipulation to create infinite roomscale. Fascinating stuff.
@Pimax-Support @deletedpimaxrep1 @Heliosurge @Sjef (I’d tag more in but I’m limited to 2 on first post)
Wiru (long time lurker)
Check out this news about saccades manipulation to create infinite roomscale. Fascinating stuff.
@Pimax-Support @deletedpimaxrep1 @Heliosurge @Sjef (I’d tag more in but I’m limited to 2 on first post)
Wiru (long time lurker)
Interesting post, have added pimax support and xunshu to your post as they will be interested and welcome new finds.
Eno
Awesome article! I have bumper your user level up 1.
Here’s an interesting VR article…
Psst there is i think 3 topics on this now. Lol
Ah, I only found 1, in the general forum. Same info, different article…
We should continue the discussion there… http://community.openmr.ai/t/infinite-roomscale/6239
5 meter cable… Walking in circles… That’ll end well .
god i cant wait for wireless. i have an overhead cable rig but it is by no means perfect.
Yeah, I considered that too. The direction which one traverses the circle doesn’t have to be constant. The software could lead you back the way you came, which would unwind the cable twist.
Cool lol. I think Cdaked may have also posted a similar article. Lol
But yeah didn’t realise dif article.
Please post a link (again, so people who skip to the end will see it) to the other thread and close this one.
Merged the 2 topics.
Thanks! (+20 characters)
That’s only a very small example of how it is easy to insert things in a display in subtle way without people noticing it…but when anyone try to point it out in plain black and white, it’s conspiracy theory…LOL
Never ceases to amaze me
I cannot wrap my head around this. You would still obviously know you are turning your body… wouldn’t you? and what if you were walking at more than a snails speed like in the video there? Need more example videos to make me a believer
You’d be completely unaware it was happening. They only rotate the scene by a degree or so when your eye essentially goes blind during a saccadic movement. When it snaps back online the world has been rotated by a degree or so and you can’t pick up on that, your brain just receives the new data as what you saw at the location your eye just moved to. Vision is much much less precise and much more guess work from the brain than people think. You just subconsciously rotate your body one degree to compensate. No rotation of the scene occurs at any point that you can see it.
I am excited and worried about wireless.
With wireless you are even less aware of your surroundings due to being more free and immersed. I know that’s the whole point of it but more needs to be done on boundary systems too.
So along with infinite roomscale + wireless can we have an actual real-time boundary system that can pickup on pets, kids, pillars, furniture and seamlessly make the user aware of impending doom (a moving object in play area) or in the case of static objects like a window or pillar, guide them back towards the starting point.
Shifting the entire scene a few degrees will be noticeable to some. Maybe the brain can go along with it, sort of like suspension of disbelief, but to say no one will notice I think is false. Also they are causing flickering dots on the edges of the vision to get people to look there so they can play their trick. People ARE going to notice flickering dots no matter how subtle, and depending on the game that can be a big annoyance. I think they are underplaying how noticeable the effect is. As long as it doesn’t cause motion sickness though, or a feeling of being disconnected, then I think it’s an OK solution for some games.
i mean we have only had one fatality, but one is arguably too many. And i cant imagine how many near misses there have been. i have had 2. I wonder the cost of such a system. would manufacturers be willing to add that on. would people pay for it.
could it be done through a kinect like device monitoring depth changes in the room while masking out the player. It would have a blind spot where player obstructs camera unless it was centrally mounted to ceiling. or a cheap IR sensor the feed of which can be read for additional moving hot objects beside player.
As terrible as this sounds, i think we are in a situation as if car companies had not invented seat belts because not enough people had died yet. I think as VR use increases and accidents inevitably follow headset manufacturers will be pressed into finding a cheap solution, but wont go far out of their way to do so until then.
Apple may deal with it given their resources and position as an ultra high end product in any consumer field they enter.
A simple solution is to use a room free of stairs. Lol