Index controllers look like a lot of fun

Hope Half-life Alex is as good OR better :smile:

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It will be good, but, at the level of interaction, this is far better.
There’s no full body in Half-Life: Alyx.
Valve should talk to them.

3 Likes

In my limited experience, without more tracking data (torso tracker, arm trackers, etc) its actually worse with a torso. I’ve been playing Pavlov VR, and it has a torso, but without tracking data on my torso, it has to make eduacted guesses. On multiple occasions I’ve been in a pinch and gone for a mag or a grenade, only to find that they are inside my actual torso, and I can’t get to them. I sit there thumping my chest like an idiot, lol.

Until it can be done perfectly, i.e. with additional tracking data, I find it breaks immersion much more and causes problems like I mentioned above, and so for me the negatives outweight the benefit of a rendered body that isn’t accuratly tracked.

As for the index controllers, they are fun and add an immersive dynamic to gaming. However, I still find myself many times just wanting to slouch in a chair and play a game, in VR, but without all the physical moving around. So for me, nothing will ever permanently replace my trusty xbox controller. I have a ton of hours sitting in my swivel chair in my VR headset playing left for dead (via vorpx). Tons of fun, without having to stand up or move my arms:)

4 Likes

It’s great that we have both arriving shortly :slight_smile: Plus Asgard’s Wrath, Stormland etc and it’s nice to see some AAA VR titles, helps boost the market naturally.

For simmers who have the controllers or are getting them soon, VTOL VR is a must. The more I try it, the more I’m blown away and the work building it from VR from the start really shows. It manages to be both simple and deep at the same time. While I never quite got off the ground with DCS (sorry bad joke couldn’t resist), I have been totally engaged by VTOL VR. The man’s a genius :+1: