Head tracking movement

Is there a way to configure the tracking and how it should track. Let say in a flight sim when I want to look behind me I’m looking in the headrest that is annoying I would like to setup the tracking system to lean to the left/right just a little bit when I look to the left/right so you don’t look in the headrest when l try to look behind me, and move forward a little when looking down, that’s when I want to look at the instruments in the airplane. It should not be that hard or?

At present from understanding the headset tracks rotation & tilt.

NoloVR does have a solution that adds motion controllers & positional tracking for $99 US but not sure if can get one yet. Kickstarter they have reached over 100k. If its still available current deals are $99 for system or $109 with riftcat software.

Riftcat is for phone headsets; not sure if its needed with NoloVR. The NoloVR is a concept to add affordable Positional tracking with Motion controllers to i believe any vr hmd. Has been confirmed that should work with pimax.

I haven’t tried PiMax with flight games yet. Have you tried tilting your head? Might work to see past headrest

Yes I have tried that, but it should be possible to add the X, Y and Z axis to the Yaw, pitch and Roll. When I try to disable the tracking system in the pimax it doesn’t completely disable it so it getting buggy, tried with trackir. So was thinking to setup the yaw with the X axis so it would only move a little to the sides when looking to left or right, it’s more natural way also, when you turn you’re head to the left to look behind you, you also move you’re head maybe 20 cm to the left when doing so. That would have been really nice.

You can do it with opentrack.

I hear what your saying but with gyro your only going to have 2 axis. TrackIr can do more positional as it is using external tracking. Why i said rotation & tilt. You have the same limitations with Google cardboard.

In terms of diy ppl have used TrackIR/opentrack, Playstation move with Eye camera (believe it involves strapping a controller to hmd).

Nolo has 4 items 1 attaches to hmd, 2 controllers n tracking base station. If NoloVR available to still grab your looking at $99 us plus i think some1 mentioned $30 for shipping. Even with that makes it considerably cheaper than Occulus/vive/antvr 2.

Otherwise using a controller like Xbox you would need to bind the left head right head shift. Will of course game would need support

with the DIY EDTracker you can link the X, Y and Z axis to Yaw pitch and roll, so it should be possible to do it with pimax also. And I don’t want to buy something else to add to the Pimax, I would like to add the X, Y and Z axis to yaw, pitch and roll not buy something else. If I was looking for some extra gadget to use with the Pimax I would have asked for it but I did not. So the question was how to link the X, Y and Z axis to the pitch, yaw and roll.

As i understand the PiMax only has 2 axis. Left 2 right (rotational). Angle up/down (tilt). Which say first person shooter would be camera control. To have it map move left or right or crouch vs standing; you need Positional Tracking.

Now using opentrack/trackIR (with ir leds n camera/ir receiver) you should be able to ad some positional to recognize headset moving left/right up/down. Or using a game controller.

Either way your likely going to need an add on. Whether its positional system Developed by PiMax or 3rd party sourced.

Now with software you might be ble to simulate the control by using “mode” shifting like you can on steam controller by pressing & holding a button to say change the tilt of the headset to emulate moving head to “simulate” glancing over shoulder. (as you said moving head 20cm left or right).

Or map the extra controls to your gamepad or keyboard.

Pimax have 3DoF based on 3 axis, Pitch, Yaw and Roll. Try to use Opentrack and set Pimax on Oculus runtime 0.4.2 then do like in video to get pseudo 6DoF. Once you set it up correctly you will don’t feel the difference.

Cool i stand corrected. Thanks. Interesting to try out.

Makes sense i guess on 3xis as tilt would need up down left right. While rotate would be 3rd so to speak.

Do you know if that is possible to do with the native driver for the pimax 4k head tracking?

Yes. In Opentrack set your input as Rift 0.4.2.

So, i can use Pimax and IR OpenTrack together?

Yes just follow the info above

Thanks for this great info I will have to try it out. Does anyone know if there is a way to get TrackIR 5 working like this to give me true 6DOF in games like IL2?

I just wanted to confirm this works in Direct mode as well or just extended?

It looks like I am out of luck getting TrackIR to work with FreeTrack/ Open Track, and if this is the case could someone point me in the direction of the best true 6DOF device/setup?

TrackIR should work as well as third part tracker software. Just turn off gyro on Pimax.
Only problem with TrackIR is not real 1:1 head moving you are limited to the TrackIR FOV.
You can try also to use Yaw, Pitch and Roll by Gyro and TrackIR just for X,Y and Z axis.

Also maybe to try FacetracknoIR for X,Y ynd Z with two PS3 cam whot will extend you FOV to reach 1:1.
I don’t know this is just an idea and need to be tested but should work.
So Gyro is directional tracking and FacetracknoIR is positional only combined give you 6DoF and practically not cost anything.

That was the assumption I was under when I bought the Pimax. This has worked in DCS by closing steamvr before opening however this does not work with ED or IL2 BOS. The games disable trackIR and look to the headset for tracking. Anyone confirm this is only extended mode?