It is indeed. Best not to listen to people who give off vibes of any sort of affinity with any particular brand.
(Kind of amusing when “fanboys” from every “camp” accuse of you of being a shill from any one of the others, just because you are not down with hiding any product’s warts. :7)
I wonder how Steve drew that, though (yes, I noticed you mentioned Tiltbrush), because that is not the perceived shape of the index FOV, when you’ve got it all dialled in, on that picture: The numbers are right, but you get a saddle type shape, that bulges in along the edges, in the cardinal directions (EDIT: …because the screen ends before the lens does, so to speak).
(EDIT2: Never mind – the answer is probably obvious: He likely looked in the direction he was drawing at any given time, and as we’ve all discovered, using HMDs; The pupil offsetting when one look around, means that you see farther in the direction you are not looking, and lose FOV in the direction you do look, because you effectively “move around in front of the keyhole you are peering through”, changing the occlusion conditions. (Thankfully the 8k/5k lenses are rather wide, so that doesn’t happen so much with those devices - at least laterally :7).
Even though those bulges are so much farther out than their siblings on the Rift CV1, I still feel they “box me in”, just like the CV1 did. Much of this is probably because in both cases they are in focus – The 5k+ focus falloff could actually be helpful here, when in small FOV mode, making the crop softer, and less intrusive, and at any rate going a little farter out, and ending convex. :7
Because I’ve got a low and prominent brow, I need to “swivel in” all large lens HMDs under that brow (kind of like a rock climber holding on for dear life under an overhang), to get close enough to the lenses for optimal optical conditions – this led me to the situation with the index, where I can do that and still get good focus when looking straight ahead, and up (thanks to aforementioned decent edge-to-edge clarity, which I for one just. couldn’t. get. with any previous HMD I’ve had, including my 5k+), and gain FOV downwards, where I am more likely to look, at the cost of FOV upwards, that is occluded by that pesky brow anyway.
That was kind of neat; Too bad about the incessant stray light in the two-Fresnel-lens macaroon, and the fact that tilting down also pitches the forward vector down, so anything that does a raycast on facing direction, forces me to e.g. look down my nose at a UI gaze target, or otherwise roll my head back, to avoid swimming down, if in water.