Oh the friction is real with 3rd party pcvr. Reason why psvr2 quest 2 will probably be much larger user base. Plug and play or just put on and play if both get wireless as expected.
I have no fundamental solution for those but one.
If your HMD does not track base stations, cover your HMD and uncover it. Then it will start to track.
Also sometimes I need to restart PiserviceLauncher - if I do it from services, one restart is enough, but if I do it from Pitool, usually I need to restart twice.
Thanks all. I did get it working, but boy is it frustrating. There doesn’t seem to be any reasoning behind it. After the 5th restart it worked perfectly. Seems very hit and miss whether it works.
Pimax tracking is buggy as hell, until you get it track. You need to find a position in the room where it starts tracking quickly (usually, around 3-4 meters in front of the lighthouse) and use it all the time. Currently, it is the only way.
Haven’t made that experience. It’s rock solid here - I start 2 Lighthouse stations and the Pimax Headsets via a press of a button (power switches slaved to one remote). As soon as the 2 LH stations have synced, it tracks within 5-10 seconds and then remains solid.
I use a single v1 basestation for seated gaming (and two for room scale in an adjacent room), and I hide the headset behind the chair and as soon as I reveal it again it tracks…
When using two basestations it “just works” as @JoCool says…
I only have one but have not had any ongoing connection issues.
One thing I find though, same as you, is on first connect each day once all services are up and running, the headset needs to be held further back from the LH to make the initial connection, and takes longer too. Maybe 1 minute or more. I can only hold it 2 metres away at most because the room is small, but that seems enough.
Once this is established however, any drop in connection due to loss of LoS is very quickly restored as soon as it is re-established, and the headset can be quite close to the LH to do this.
Given everyone will have slightly different positions and angles for LHs relative to the headsets, not to mention hardware configs, it’s hard to know the definitive cause.