FYI for Unity Devs

Edit: SSAO just looks like garbage regardless, though the below setting is less noticeable. If anyone has any input on how to improve it, I’d like to hear. Otherwise not using it in my project.

URP’s new Screen Space Ambient Occlusion breaks baked lighting (or maybe a better way of putting it - it’s more pronounced with baked lighting) with Pimax IF you’re using the “Depth Normals” setting for the Source field.