FS2020 VR + Pimax Discussion

I can get 60fps in dcs and 75 in fly inside in my 8kx. They can improve performance because they already say they are doing it (for xbox and pc). Sometimes game studios are too lazy to get the most of our hardware. We should be more demanding with our money and games.

I’m using the same settings with PP=on and it seems to work but the text on the G1000 is not really good readable. It’s too blurry. Any ideas to make it more clear readable?

Try pp off. Unfortunately this is not only rating some fps, but some clarity too.
Of course, if we could push the SS higher it would be more clear but currently it is not yet possible.

Ok… reading the posts here, it looks like I should be getting 30 plus fps with my I9900, 32megs ram and nvidia 3090.
I’m not. Using the landing adventure at Donegal as a baseline test, I with settings in the game down to 70%resolution, everything else set to medium or low and with Steam set to 22percent and pitools set to 1.25 I’m getting 25fps at 1000 feet, but 14 FOURTEEN! fps as soon as I get within 500 feet of the ground. It’s like playing a board game, but not as fast.
I have no idea what’s going on, but FS2020 is going on the shelf for me until ASOBO gets their sheet together. If ever.

Hi Finn, there has allready been a guide posted in this topic. If you havent done so far, i suggest to follow it STEP-BY-STEP. Additionally, when rolling back to 457.30 driver i suggest a clean display driver installation.
with your specs you should be able to maintain easily the magic 30fps nearly everywhere in the world using small FOV, PP ON, 1.75 Pitool, 22 SteamVR and 100 Renderscale ingame
I am doing all my flights with a TBM 930

1 Like

I’ve tried every darn guide I could find. I’ll give this one a shot- but I have very kttle confidence. Asobo just did a lousy job with VR. Even 30-40 fps is pathetic. Lousy code, bad design,

Finn,

Don’t blame Asobo, 30-40 FPS in VR for a flightSim is not bad at all. It’s comparable to xPlane, which had lot more ages to be optimzed.

I have the same config than you, and I’m above 30FPS almost all the time, without PP, but in Normal FOV, so you certainly have something wrong on your config, could be a good place to investigate.
Note that my CPU is running at 5Ghz.

In the meantime I have also tried all the options.
For me the simulator is playable, but the main problem is
the need for PP!
Amazingly, the effects of the image interference are on the
Edges not so strong when I’m on the ground.
(Another user already reported)

1 Like

Hi Finn,

I was wondering, are you using Pimax Experience to launch the game?

I’ve tried launching it from the PE, from pitools, from the desktop icon, and even from steam. None is particularly good. I’m running a 9900 at 4.8ghz. It runs DCS and IL2 at 60-75FPS in native mode.

30-40FPS is NOT good for a flight sim. DCS, which has a reputation for being badly optimized, routinelyr does over 60fps in VR for me. The fact that fs2020 is no worse than Xplane is not a great compliment- it just means the xplane developers didn’t do a great job either.

No… it simply highlight the fact they are two very different games with very different purpose.
You can’t do VFR plane with realtime wheather and realtime traffic in DCS.
You can fligh against a mountain in DCS, you will never get perturbations.
I’m not sure, (appologize if I’m wrong) but you can’t have snow in DCS, etc…
The all purpose of the game is to allow airfights, so scenes are limited in areas and optimized for this;

It was a mistake for Asobo to not even have vr on their radar when designing the game. Its obvious they had no intentions of providing vr support until all the backlash got them to reorganize.

Vr should have been in the design decisions from day one. You can’t compare this to other flight sims that came out when vr didn’t exist or was still only dev kits.

1 Like

well… if you turn off real time traffic, and real time weather, the framerate doesn’t seem to go up. I mean the game is beautiful, but when I follow the guide and change all the settings in the game, steam, nvidia, and pitools/pimax experience, the performance gain at low altitude goes from 15-17 fps to 22-25. And to get those extra FPS, the settings sacrifice a lot of visual quality. I mean, it’s ugly. The cockpit loses it’s crispness on every edge, and none of the instruments are unreadable.
I did the whole clean install of the earlier driver, did all the settings, and wound up with 30 plus FPS above 2000 feet, but still low 20s low over Donegal airport. And the earlier driver introduced a lot of jitters that made the higher framerate seem lower. When the FPS get below 30 for me, I start to get nauseous and can’t play. Finding a sweet spot where the game looks ok- not even ‘good’, just ok, with fps of 30 or above seems like mission impossible. Of course, If I only fly over bare terrain, and avoid cites and large airports, the framerate will stay over 30, But what’s the point? I’m not going to play a sim that limits acceptable game play to less demanding scenery areas.
Too bad.
I’m going to go back to the newest nvidia driver, and try settings similar to those in the guide. If I can get even 28-29 fps over Donegal, much less NYC, and the jittering is gone, it will be a lot nicer to play.
I think we are a couple generations of CPU away from playing fs2020 at a reasonable frame rate. It’s discouraging that it’s so CPU bottlenecked. My 3090 is just idling along waiting for the code to stagger through the CPU.
Cheers
finn

1 Like

Have you tried reducing your FOV? I have a lowly 2080, but I can get reasonable cockpit gauges with an adequate framerate if I use Small FOV, which allows me to increase some of the more important graphics settings. It’s not ideal, but I have to make do, since I can’t get a better graphics card at an affordable price.

I think there is something possibly not working correctly on your machine. Since a certain update MSFS uses the GPU in VR as much as it does in flat screen if not more so, especially if using any SS. Using the latest Nvidia drivers & no monitoring software other than FPSVR, I am GPU limited in most situations & the GPU sits at 80-99% pretty much the entire time. Over huge photogrammetry cities the CPU can limit it intermittently but otherwise the GPU is the limit and i have an overclocked 3090. Try process lasso to make sure youre not suffering from a bug where SteamVR/OpenXR ran on the same CPU core as the render thread or main thread for MSFS which tanked the FPS and made it constantly CPU limited.

I have an AMD 5600x & 32gb of ram running very low timings at 3800mhz for reference on the CPU side.

1 Like

thanks Andrew. Didn’t know anything about process lasso so far. installed it and activated ultimate performance just for fun to see what happens. This gave me instant a +5 fps boost in the area i am flying right know. Not bad at all!

2 Likes

Ok…interesting. What is lasso?

It is a program which can automatically try to better manage how applications are assigned to different cores and threads on a CPU instead of allowing windows & the program to do it; it also lets you assign things manually as well. Without Process Lasso, MSFS was initially sharing the render thread and/or main thread with SteamVR/OpenXR which was causing big CPU bottlenecks in some cases. At some point fairly recently it seems this was fixed by either a SteamVR/OpenXR update or a MSFS update. Prior to the update process lasso could be used to force these to run on different cores and it greatly improved performance.

Even though the updates to SteamVR/OpenXR and MSFS should have solved this now, it seems Process Lasso can still sometimes help eek out better performance if windows is still assigning too many tasks to the same cores which could otherwise be separated better to run in parallel.

1 Like

I wonder if AffinityMask would do anything if inserting into the Config File.