First Impressions of the X from a person that doesn't care about color and doesn't see distortion from the 5K+

You need to change all 10 gpuSpeed values (gpuSpeed0 to gpuSpeed9)
Thing is, once you start up SteamVR after changing all to 2000, it will change the value 0 again to the one thet it gets from the benchmark. Now, it calculates the gpuSpeedHorsepower based on an average value of your gpuSeed0 to gpuSpeed9.
So lets say you have:
gpuSpeed0 with the new automatic value of 939, and gpuSpeed1 to 9 is still 2000, then the gpuSpeedHorsepower will be calculated as:
939+2000+2000+2000+2000+2000+2000+2000+2000+2000 divided by 10, so it should be 1,894.

this means, the gpuSpeedRenderTargetScale is based on gpuSpeedHorsepower (which is 1894).

Quit SteamVR and start it again, and now it changes the second value as well, so it shows:
939+939+2000+2000+2000+2000+2000+2000+2000+2000 divided by 10, so it should be 1788.

this means, for every SteamVR restart, the gpuSpeedHorsepower decreases. This is why you need to change this 10 values to 2000 so often. Because after 10 restarts, you have no 2000 values left.

In your screenshot above, you have only gpuSpeed 0 to 2 available, which means you have only started SteamVR 3 times since you started to use the steamvr.vrsettings (or since it resetted to default). So thats why your gpuSpeedHorsepower is only 1292.

So try again by changing all 10 values :slight_smile:

(This is one of the reasons it will be much easier with the VR Experience, as you can set these values to always be updated upon each SteamVR launch.)

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