Evolution of consumer VR headset panel resolution (2012-2020 onwards).
*Enterprise headsets not included.
*8K-X was said to reach 80hz in testing at CES 2020 but this was never repeated or advertised.
Consumer VR headset resolutions over the years
Pimax 8K-X: 3840 x 2160 per eye. 75 Hz.(80?).
Pimax 8K+:3840 x 2160 per eye (Up S) 90/110.
Pimax 8K:3840 x 2160 per eye (Up S) 80hz.
HP Rev G2: 2160x2160 per eye. 90 Hz.
Valve Index:2880x1600 per eye. 80/90/120/144.
Pimax 5K Super:2560x1440 per eye.160/180 Hz.
Pimax 5K+: 2560x1440 per eye. 90/120/144 Hz.
Pimax 5K: 2560x1440 per eye. 90 Hz.
Pimax XR OLED: 2560x1440 per eye. 85 Hz.
StarVR: 1830x1464 per eye. 90 Hz.
Pimax Artisan: 1700x1440 per eye.72 Hz/90/120
Pimax 4K: 1280x1440-1980x2160 (Up S) 60hz.
Vive Cosmos: 1700x1440 per eye. 90 Hz.
Oculus Quest: 1440x1600 per eye. 72 Hz.
Odessy Plus: 1440x1600 per eye. 90 Hz.
Vive Pro: 1400x1600 per eye. 90 Hz.
Rift S: 1280x1440 per eye. 80 Hz.
Sam Gear VR: 1280x1440 per eye. 60 Hz.
HTC Vive: 1080x1200 per eye. 90 Hz.
Playstation VR: 1080x960 per eye. 120 Hz.
Rift: 1280x800 per eye. 90 Hz.
Up S = Upscaled screen resolution.