https://www.kickstarter.com/projects/unistellar/evscope-100-times-more-powerful-than-a-classical-t/ ?
Also that is an incredible picture.
https://www.kickstarter.com/projects/unistellar/evscope-100-times-more-powerful-than-a-classical-t/ ?
Also that is an incredible picture.
Something is off with your settings: the Milky Way has a visible ‘horizon’ where I assume different textures meet. Very jarring.
Do you mean the dark clouds along the centre line?
Great photo! I have an 8 inch dobsonian mount scope, which I never use anymore. (It’s 30 years old.) The light pollution around here has ruined star gazing.
Damn nerds.
Ok nice pic.
No, I mean like when two different textures meet and there is a sharp line. I don’t have a screenshot unfortunately, I’ll try to make one.
How one does that? (Awaiting my 5k+ next week.)
Interesting device - so how is the project doing ? Any deliveries yet ? And is it better than comparable telescopes commercially available at roughly the same price point ?
Installation directory\Products\elite-dangerous-64/GraphicsConfiguration.xml
There is a <Planets> section, with values for each settings level, with <TextureSize> as one of the parameters, and directly after, you should have the like <GalaxyBackground> section.
I guess you could probably enter these into the override settings file Yata_PL mentioned earlier, instead, to avoid tampering with the main config file. Then perhaps one’s modifications survive the next game update, too… :7
BTW: An absolutely vital one, is the <FX> section, where one can disable the !*#% lens flares, that otherwise plague all but the lowest visual effects options level.
I don’t know too much about it. It looks like they are in they are aiming for deliveries to start at the end of the year. I wanted to back it, but it was out roughly the same time as the Pimax, so I didn’t have the money. As long as they aren’t flat out lying about the technology it should be much better than other telescopes at the same price point.
I do not have this issue… weird, looks to me like a shader or color banding problem
As a speed-up, Elite Dangerous uses a “sky box” to render everything outside of a system… Skybox (video games) - Wikipedia
To me, it looks like 2 faces of the skybox have 2 different lightness levels. One thing that might trigger that is insufficient video memory. (A shadow or glow map might have failed to be created.) Try reducing the render size in SteamVR or reducing the quality setting in PiTool. Another thing to try would be reducing the graphic quality settings in ED, particularly “texture size”.
I tried your file/code. It caused serious issues on my system. With your settings (xml) my game slows down, starts to stutter and becomes unplayable. I removed it and went back, and all good.
I would recommend ppl backup their files first
While I appreciate the tip, I very much doubt it’s a memory issue for two reasons:
To me, it looks like a gamma mismatch between the two sides of the skybox - what might have blended in at certain gamma settings, now look distinctly different.
The issues I described could look like much like a gamma problem.
You’re right, now that I know your GPU, lack of memory is less likely. My rough calculation is that the skybox should take up no more than 302 MB, based on the OP’s parameters file. Still, it looks like the rendering of the sky box failed in some way, for at least one of the sides.
Try removing 1 or both of these sections: GalaxyBackground and GalaxyMap. You want to delete < GalaxyBackground > to < /GalaxyBackground > and/or < GalaxyMap > to < /GalaxyMap > lines.
you can try copy only 1~51 lines to your ED gfx override file if rest of my config is too havy for your system, but imho it should not be for 1080 TI players
I don’t mean to be rude but I have an overclocked 8700K and a 2080Ti. There’s something wrong with your code
Code is fine but I don’t know what else you have in ED settings , so I have no idea how to help you… Have you copy this code to override file ? ( GraphicsConfigurationOverride.xml)
I’ll admit it could very well be my stupid system lol. But I copied across ALL of your code, ran ED in VR, and started experiencing slow downs. The issue was that I had also added new hardware and other software. So it took me a while to realise I’d changed to your code once I diagnosed the issue, I went back to my backup file and it’s fine. Running 4000x2000 in SteamVR and getting 60fps in a dence icy asteroid ring. Maybe it’s a graphics memory issue… but after around 5-10 mins the screen would stutter, GPU usage would drop heavily every 5 seconds (90 to 10 to 90%). Unplayable for me.
If your code works for others then all good