Does it support multiple graphic cards?

Can I mount two GeForce 2080 cards on my PC and double the resolution?

Would be a waiste of money.
Most vr games does not support multiple graphic cards

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What you are referring to is called SLI (for NVidia). It is a feature which requires built in support from app/game developers (which is rare) and the performance gain is inconsistent between apps. You could get +20% performance, you could (rarely) get +90% performance, but you would generally expect to get +50% or less.

At those sorts of performance gains it is better to just get a better single graphics card since it would be cheaper, faster in most situations, use less power, be less complicated, etc.

The main use case of multi-GPU is for workstations (where you can fully use each GPU) or for adding a GPU onto a last-gen system after that generation of GPUs have dropped in price.

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Vr games wont give you any boost whatsoever.

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Such a shame for VR, as GPU is one of the most important bottleneck for its future.

Our only hope is eyetracking, with foveated rendering.

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The only thing you can use a ā€˜second’ card for is PhysX Processing, but it is not worth it… I have tested with a 2080ti as my main card and a 1080ti as Physx but the results are not worth it…

SLI is just a tech for you to spend more money.

I would recommend never to do it, always sell the previous gfx card, and buy the most price performance version

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SLI does work in some specific instances, just not VR… YET… VR Is a great use case for one vid card per eye…

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Unfortunately, no one builds the graphics card that is powerful enough to drive the 5K+/8K/8KX using ā€œultraā€ graphics settings at Large FOV. If someone did, most of us probably couldn’t afford it. The card I want probably won’t exist for at least 3-5 years.

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Yeah probably be a while until not only the GPU but also the CPU hardware catches up a bit… Better programming is our best bet at this point…

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Yes, it is. If developers would make use of the available driver features for VR (like multi-projection) that would definitely help.

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There are so many places better programming can help… from games to compositors to ā€˜home’ environments. Programatically, just about every aspect in VR can be improved. If we spent more time chasing these modifications, every headset would be improved.

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