Controllers Update


*There will be elastic straps in the controllers.

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Looks very promising i just hope the button positions donā€™t confuse us. 1 Left and 1 Right of the trackpad may be a better idea, easier to memorize also it less likely to hit the wrong button but that is just my personal opinion.

Not so sure about the middlefinger button doesnā€™t Pimax want to go the same route as Valve and do proximity sensing on all fingers? On the other side itā€™s an extra trigger button so i donā€™t complain having 5 finger sensing just would be the killer feature.

Thx for the update.

Edit: The Trackpad is 36mm diameter (asking because it gives a better idea of scale)?

Looking good so far! Can we get some confirmation that will be exact parity with the valve knuckle controller? That every finger will be tracked with capacitance and the number of buttons will be at least the same if not more. Having thumbsticks will be useful for some but being able to play every single game that works with the knuckles in exactly the same way is good for everyone.

Interesting. A couple of questions:

  1. Have you guys played with putting another button above the first two that are next to the pad? That space seems oddly empty and it looks like one would fit quite well. Of course, Iā€™m not sure how comfortable it would be to press, but that could be fine for home and menu/meta control buttons. Things you donā€™t have to press often, so you donā€™t want them in prime real estate, but are incredibly useful when you need them, so you canā€™t just leave them off.
  2. How are the capacitive sensors laid out? Three on the grip + 1 on each button/trigger?

Iā€™m going to refer to the Pimax stick model and refer to the Oculus Touch as the comparison measureā€¦

i poached the following Oculus Touch details image from here:

Note that the Oculus Touch has capacitive detection all over the top surface, including the buttons, the top of the stick, and there is also a thumb rest sensor location as wellā€¦ Pimax have given a pretty basic picture with no information at all about the intended capabilities or likelihood of support.

That and the fact that there are LESS buttons than the Oculus Touch makes me pretty skeptical that the Pimax controller will amount to anything worthwhileā€¦Personally until they release more information about the intended capacitive capabilities with more exact informationā€¦I would avoid the stick version like the plague.

The diagrams Pimax have provided show no real new information than what we have seen (apart from color and the addition of a stick in place of a trackpad)ā€¦If Pimax are going to release informationā€¦at least have enough detail to avoid inevitable questioning for more information that would have best been provided in the first placeā€¦otherwise you create a situation of more work answering questions you could have avoidedā€¦

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Also, my opinion for comparison is as follows: (compare like for like)

For stick model: Oculus Touch should be the base comparison standard
For pad model: Valve Knuckles should be the base comparison standard

If they cannot produce an equivalent of these for matching features, then I would consider it a failure and will end up just going out and buying a pair of valve knucklesā€¦

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They look like Toys R Us at this point. Pimax-you need to compliment your headset with decent controllers. Take a good look at the elegance and functionality of Touch or Knuckles PROJECTIONS, Episode 21: Valve's SteamVR "Knuckles" Controllers - YouTube
You need not bother with less quality. If you are going to offer a ā€œOne Of A Kindā€ experience you should consider the importance of the hand controllers to that ā€œPimax goalā€.

I donā€™t care how they look like because wearing the HMD i donā€™t see them anyway. All i care is they need to be ergonomic and put as little strain in your hand as possible. The Valve Knuckle may look nicer in your opinion but the Valve Knuckle has his flaws as it was reported by guys who already used them. So i am really happy that Pimax isnā€™t just doing a copycat of the Vavle Knuckles and they come up with something different. If you want Valve Knuckleā€™s you can buy them from Valve and use them with the Pimax.

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it uses 2 triggers and 2 cap sense where knuckles uses 1 trigger and 3 cap sense.

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I just tested this on my little experiment but basically your thumb only can move left or right of the trackpad and donā€™t forget that your hand is attached to the controller with the handstrab so reaching further up on the controller to reach a button is very uncomfortable. So Buttons can go left or right or somewhere below the trackpad not very comfortable but doable for things like a menu button which you donā€™t need that often.

Something that needs to be realised here is were are looking at a block mode. This is at most going to be 3d printed and tested for grip. more likely its just a block 3d model among many. It has no tooling accommodation. it has no seams for parts. it is a rough design. thats it.

Thx! I seeā€¦
But i think the Valve Knuckle uses cap sense for all fingers or is cap sense something different than Proximity sensing?.
The company that will offer the DEVKit and is working with Valve shows the sensors for all finger have a look http://www.cirque.com/cirque-vr-grip/.

huh thats different from what i thought. but definitely the tech that the knuckles is built on.

I think you missed my point. They look like cheap toys suggests theyā€™ll likely perform like cheap toys. Knuckle, whatever itā€™s final iteration, was to illustrate build quality, not to suggest what flaws that may or may not be present in final releaseā€¦ It, like Touch, was only mentioned to illustrate the quality and layout considerations expected. The cheap quality of their Vive controller clones didnā€™t go unnoticed. You donā€™t have to be looking at them to want them to be well made.

Whatever controllers I use with the 8K have yet to be determined. All I am saying is if Pimax wants me to buy theirs theyā€™ll need to make them good and I own Touch so my standards are high.

The Pimax Knuckle is nothing more than a 3D Model at the moment and the Controllers they had at the events are prototypes that have been abused by hundreds of people on the exhibitions. So itā€™s a bit strange to compare early prototypes and a 3D model to an almost production ready Valve Knuckle that is already send out to Devā€™s to play around with. Just have a look at some of the Valve protoypes before they ended with the Knuckle. https://www.roadtovr.com/valves-knuckles-controllers-get-ergonomic-improvements-begin-arriving-devs-doorsteps/

The only comparison was between the drawings and toys. The way to avoid that is to wait until one has better drawings.
The Touch and Vive were examples of where I hope the ā€œfit and finishā€ will be.
It would also have been smart to not haul a prototype controller around all the exhibitions. (Donā€™t care what you say it did look cheap compared to a Vive wand). If they had use a Vive wand and it broke they could always say ā€œours will be betterā€. Having your own product malfunction during demonstration, prototype or not, isnā€™t what I would be looking to achieve. To be fair.

Engineering prototype sample can hardly reflect the final product finish quality. Too early to tell just from a 3D model.

You do understand that they showcased a prototype at the exhibitions and not a final product? This is done to attract investors and to showcase some of your Tech to interested future customers.
Your Kickstarter pledge was exactly for that to bring the Prototype to a final Product. You havenā€™t bought a PimaxVR Headset but invested in a Company and their Dream. If everything works out as planned your investment is rewarded by Pimax and they will send you one of the first production ready 8k Headsets if something goes wrong you donā€™t have to worry about the look but you can say your money goodbye.

Kickstarter is not a shop and you havenā€™t bought a available product if you donā€™t understand that stay away from Kickstarter and use Amazon.
(If Pimax would have had a final product they wouldnā€™t have needed a Kickstarter campaign in the first place)

By the way it canā€™t have looked that bad because it was the best perfoming VR Kickstarter campaign and even surpassed the Oculus campaign.

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You understand I did refer to the ā€œprototypeā€ if you had read me. Like I said You Missed My Point. Which wasnā€™t directed at you. The drawings make the sticks look cheap (they need not have bothered posting them as they do nothing over the original KS drawings to inform) and hopefully the finished product will have the quality of a Touch or Knuckle. Nothing more than that needs to be read into it including what you think I might or might not understand about how Kickstarter works. You should really try not to be so presumptuous.

Was not it supposed to be a version of Valveā€™s knuckles? I do not see any of the functions of a ā€˜knucklesā€™ controller at all.
Is still going to track finger movement?