It came in a Pimax branded box, so I’m sure at sometime or another a possible colab was going to take place.
While the head tracking works a treat, the controllers/wands aren’t all that great. They work very similar to the PS Move controllers aside from being 100% plug and play.
Problem is, there’s no additional software for them. Steam detects them as Vive controllers which means there’s no way to calibrate them. You can still “home” them like you would other controllers, but mid game orientation can get wonky, with one controller more than the other. Something basic games like Beats Saber can get hard to play and Space Pirate Training is straight up impossible with the guns changing the direction it’s pointing all the time.
Best I can describe it is like extreme drift.
From what I can tell the best way to eliminate drift with all VR controllers is to run gyro calibration. Not having additional software, I’m hoping someone else might have the same controllers, with a solution.
We never heard anything more about it, though it popped up in the beginning of this year that this package was being sold (but not much outside Asia AFAIK). There were questions if we could buy the controllers separately, for the “normal” P4K owners.
It has “official” support just like the Nolo has I recon.
No instructions came with the hardware, and obviously online information is super limited. The store I bought from at the time just mentioned that the tracking was in their opinion, a bit better than the Nolo’s. They didn’t seems very knowledgeable regarding the specific hardware.
Until something like the HTC VR Link is actually available, if ever, I doubt I’ll be able to get my hands on any sort of software.
This is an interesting thread… Can you please advise on your PC /Laptop Operating System and Piplay version you are using for these controllers and BS please?
Also, when you start steamvr, and open the display mirror, are you facing forward… I. E towards the BS or is it off to the side? Do you need to recenter your direction at that point!
Windows 10 64Bit
i7 7700k
ROG Strix GTX 1080Ti
32GBs RAM
OS Installed on NVMESSD
PiPlay 3.0.0.85
With regards to steamvr, this is where it gets a bit weird.
When I launch, I’m facing forward (the head-unit anyway), the controllers sometimes point to the side. When I recenter the controllers (hitting home button twice), everything aligns, but I’m no longer facing exactly forwards, usually offset to the left.
I then correct this with Advanced settings by editing the play area.
The alternative is running room setup, in which case I can get everything facing forwards, as long as I do not recenter the controllers. If the controller orientation goes off, and I need to recenter, everything will realign but I won’t be facing exactly forwards anymore.
open steamvr.
recenter the controllers 1st - the way your doing it. - then place them face forward on the ground
then open display mirror in steamvr.
click inside display mirror
Press Z key while facing the HMD forward
?have the controllers also stayed forward when doing this?
try playing a game and see if either controllers or hmd start drifting?
Yes, I have have the same too with my Nolo, recenter de controllers and the forward area shifts a bit. Not a huge problem per se since you turn anyways. Base station keeps it place and usually evens get positioned a bit more accurately. Overall, it seems that this controller solution isn’t really better than the Nolo. Nolo works with infra-red and sonic audio, not just with visible light.