Compatibility with Oculus and Vive

Thank you very much for the info - I had not thought of that… for a reason though:
See:
If you watch a movie there is a good chance you will have those black bars on top and below of the image.
So a virtual video player is ok.
BUT:
When playing games those are in “full screen”, even with low resolution but still “full screen” and in 3D.
Thus the PIMAX optics could represent an immersive PC gaming image without bars or side curtains.
I know this because I have managed to the opposite thing for prove:
Watch 360 3D vids in TriDef on a flat screen
Worked fine!
Which basically proves it would work the other way around too (flat screen image on VR lenses)

Indeed it can work. But even with games it needs to reformat the image. On a 3d tv it uses the full panel using stereographic to allow each eye to see the full screen but only what each is allowed to see.

This is also how lg & sony had those displays where you could have 2 players each seeing the full screen instead of splitscreen.

Sony used active shudder 3d glasses where as lg used passive special pair of glasses.

RIGHT ON BRO!:joy:

Now PIMAX could join the hall of fame by replacing the full screen shutterglasses with two split screen lens images

The shutter glass though also seems to be key in reducing eye fatigue as it gives you eyes hidden breaks from staring into a lit display.

http://community.openmr.ai/t/removing-the-shutter-glass/1835?u=heliosurge

But dual screens would be good as an upgrade with the shudder glass.

This also serves as the customized low persistence panel to compensate limitations of lcd so your seeing the panel more at the optimal pixel fill to reduce blurring & such

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