OK, thanks!
20202020
OK, thanks!
20202020
So interesting, it turns out that Boneworks WAS an official Half Life game until Valve asked them to change all the assets. And then improved Alyx by taking the best mechanics, cheeky
@Alex.liu I see a new PiTool is out, has any testing been done on the Boneworks FFR issue yet?
https://community.openmr.ai/t/pitool-1-0-1-245-fw-255-dec-18-2019/24499
Boneworks physics seem to have been fix. Donât know if itâs SVR or the new Pitool, but as of today picking up and stacking things is now right. Can also grab things from a good distance now as well.
Just been having a session, generally good. There was a BW patch the other day, so that might be part of it. I havenât tried FFR again but at least check it didnât work, but at least the game isnât so performance intensive so not a big deal
I played yesterday so pretty sure it wasnât BW. SteamVR has been slipping in bits of the beta when ready without saying anything, so I think it might be them.
Right OK, quite a few possibilities.
Havenât tried .197 or the new PiTool myself yet, still on .180
I held off until they put the firmware in the update. Pleased with todayâs release and definite performance bump over 180. Maybe even more solid Index cntrl support was the reason.
Good to hear, Iâll definitely give this one a go soon
@Matthew.Xu @Alex.liu any updates on FFR compatibility with Boneworks?