Boneworks trailer, release date, and PiTool settings

OK, thanks!

20202020

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@Alex.liu For @Octofox feedback issue, please provide solutions. Thank you.

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So interesting, it turns out that Boneworks WAS an official Half Life game until Valve asked them to change all the assets. And then improved Alyx by taking the best mechanics, cheeky :slight_smile:

https://www.youtube.com/watch?v=anY-RBVbtzw

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@Alex.liu I see a new PiTool is out, has any testing been done on the Boneworks FFR issue yet?

https://community.openmr.ai/t/pitool-1-0-1-245-fw-255-dec-18-2019/24499

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Boneworks physics seem to have been fix. Don’t know if it’s SVR or the new Pitool, but as of today picking up and stacking things is now right. Can also grab things from a good distance now as well.

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Just been having a session, generally good. There was a BW patch the other day, so that might be part of it. I haven’t tried FFR again but at least check it didn’t work, but at least the game isn’t so performance intensive so not a big deal

I played yesterday so pretty sure it wasn’t BW. SteamVR has been slipping in bits of the beta when ready without saying anything, so I think it might be them.

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Right OK, quite a few possibilities.

Haven’t tried .197 or the new PiTool myself yet, still on .180

I held off until they put the firmware in the update. Pleased with today’s release and definite performance bump over 180. Maybe even more solid Index cntrl support was the reason.

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Good to hear, I’ll definitely give this one a go soon

@Matthew.Xu @Alex.liu any updates on FFR compatibility with Boneworks?