I did some testing on the Resolution nearly same # of pixels as what 8k X will be running using VR Mark, and 1 1080ti doesn’t seem that unlikely to be crushed in all scenarios, some games maybe.
I have 8k X tier pledged, and currently have 1 1080ti, I don’t think I plan on buying a second one since when the 8k X actually finally arrives I’m sure Volta will be on the horizon, and I feel like at that point I’d be better off buying a Volta Ti instead of a second 1080ti, unsure yet which will be the best choice, its more of a wait and see approach.
I’m confident between using the 8k Version though and subsampling the odd game in 8k X or sub-optimal frame rates, I’ll be fine with my single 1080ti for the time being.
This is my testing from a different thread, showing 14.5MPixel density super sampling vs Vive’s for performance loss.
Keep in mind the Blue Room is a much more graphically intense scene, I’m not sure however how it directly compares to games, and what game Blue room vs Orange room would be comparable to.
On VRMark with Advanced mode I can do runs at 5120x2880 which is 14.75M Pixels vs the resolution the pimax will be running is 7680x2160 which is 16.56M Pixels, so about 10% more.
This is on my 1800x @ 3.95 (4.0 gets the odd crash no matter what I do when I try to do encoding etc ;x) and 1080ti OC’d to 2000mhz & 6050 memory clock (it can’t hold 2000mhz in the testing though
For whatever reason the results for below ones wouldn’t upload, and I can’t link images as a new user, can link one however! so the blue room results below
5120x2880
Blue room (Very graphically intensive scene) 89FPS Average
Orange room (Less Graphically intense) 133FPS Average
and for contrast scores at Vive Settings
Vive 3024x1680
Blue Room 152 FPS
Orange Room 204 FPS
Now looking at these in contrast, the vive has only 5M effective pixels showing on screen, obviously there may be some CPU bottlenecks present and for this reason I’ll be primarily looking at the Blue Room Results.
Roughly speaking the Above test has 3x the effective number of Pixels then the Vive, the 5120x2880 vs the 3024x1680, more percisely 2.9x the # of raw Pixels.
Now you’d expect then 3x less performance, but that obviously isn’t the case. In this test we saw only a drop of about 41% in performance, which clearly means you cannot calculate VR performance by raw Pixel density, else we’d expect to see fps closer to around 40.