So my 4090 arrived and I wanted to give ACC another shot.
Strangely though, when I set Render Quality in Pitool to more than 1.0 or if I set Resolution per eye in SteamVR to over 100% it does not make a difference visually. The framerate however drops significantly.
For Example, with in-game Anti-Aliasing disabled and all the resolutions settings at 100% (and potato FOV on my Pimax5k+) gets me about 9ms frametime. Setting Resolution per eye in SteamVR to 500% gets me like 50ms frametime, but the image quality is the same. The aliasing is very easy to see, but at these extreme resolutions / oversampling levels there should be no aliasing left!
How can that be?
I have, of course, changed maxRecommendedResolution to 16384 in these files:
So the only way to visually enhance the resolution is to use VR Pixel Density or Resolution Scale in-Game. The Problem with this is, that DLSS seems to disable these Settings. Which always results in a blurry mess. Oversampling in combination with DLSS would be ideal. Or if the game had support for DLAA, which seems to be the same thing. Im running non-VR games with DSR 1.78x combined with DLSS with great success, everything is so much sharper!