Artisan review, the good the bad and the ugly

Wife giving you a hard time? :laughing:

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You were reporting the FOVs with the HAM, while @HkEnt values do not include the HAM, either because it was disabled in PiTool, or because the headset does not support it.

I recommend not turning off the HAM in PiTool, as it might change the reported values, and because the area masked by the HAM should not be visible anyway.

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maybe they began to use new panels 1700x1440 but a smaller diagonal would increase the quality to the detriment of FOV. :thinking:

HI 16Bit,

If you are having any problem with your Artisan, you might have to contact with our helpdesk. They are ready to provide any assistance for you.

Sincerely,
Quorra.Pimax

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Hi @PimaxQuorra everything is fine vivi watches when the blue artisan is available for me so that I can return, unfortunately pimax is in no hurry to produce “my blue artisan”

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@PimaxQuorra do you have any idea why the new batches of Artisan’s have 120 degrees horizontal Fov, while the older ones, from @16bit for example have up to 130?

Is there something wrong with my headset? Since you guys advertise 140 as horizontal FoV? Thanks

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Djonko,
Just wanted to check with you but the 5k thinner facial interface fits the Artisan? I might order one to bring the screen closer.

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Yeah you can just pull out the comfort set and then insert the 5k+ one. For me personally that one works much better

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Unfortunately i’m having a hard time finding the actual plastic interface from the 5k+.
Hopefully some one from Pimax who reads this can tell me if the 13.5mm foam is thinner than what’s in the comfort kit right now or if any other thin padding (vive etc.) will work in the comfort kit and bring me closer. Otherwise i’ll start a new topic.

Hi Djonko,

It should have the same horizontal FOV, if it does have a smaller FOV, please contact with the technician, they will give out explanation and resolve the problem for you.

Sincerely,
Quorra.Pimax

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Hi 16Bit,

We shall ask Vivi to keep in touch with you, so that when it’s available, you are able to receive it.

Sincerely,
Quorra.Pimax

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Guy’s i’m gonna chime in a bit and NOT that i’ve used any of the tools to check the actual FOV but I’ve owned all the headsets, and I like the Valve all around but I didn’t really notice that big of a difference in the FOV of that headset compared to the Vive pro, Samsung and rift S, yeah it was slightly more but nothing like when I first put on the Artisan, I don’t know why Djonko is getting a small Fov, I for sure am not with this thing, I’m about to also hook up my 8k plus I just got and I’d like to see that difference in FOV from the Artisan. All I know from using this on normal is it’s wide and I can tell there’s a big difference, that’s why I instantly sold the Cosmos, Rift S and Samsung. Now if there is anything you would like me to check on my Artisan to compare to what you have, please ask and I’ll do my best.

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the ‘normal’ mode on your artisan is ‘small’ mode on your 8k+. If you put your 8k+ in Normal, you should see quite a significant step up.

Anyway, comparing things just from your own observation will never be as accurate as using tools. Your mind can easily play tricks on you

Well like said, the index is 108 degrees. Without foam and pressing up the Vive Pro against my face I got 104. The artisan (latest version) is 121, so the difference between Vive Pro and index is smaller than between the Index and Artisan.

It’s not a small FoV, in fact, the biggest plus for the Artisan is that the FoV feels quite a step up from the index. But it’s not the 140 horizontally that they advertise, not by a long shot.

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Any pimax p2 series headset will have more FoV in small than other headsets. The other headsets differences in FoV for most is not big enough to notice much difference.

Potato on Pimax should be closer to those non pimax headsets.

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Well on the Artisan the potato mode is called ‘small’. I think I remember I measured 102 degrees, so that’s quite a bit smaller than the Index. But pretty similar to the Vive Pro indeed.

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Keep us updated on the Artisan normal vs 8k+ normal FOV. I replaced the comfort kit foam for a VRCOVER index foam i had and i think i’m beginning to prefer the Artisan for almost everything. HL:A looks better on the Index due to higher SS with my rtx2080 but now that the screen is closer on my artisan it’s about 90-95% distortion free and very small amount at the edge. I really don’t want to make any kind of small review yet though and want to spend more time with it.

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What do you think about Artisan now?

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i think he sold all the pimax headsets like i did… still waiting on the 8kx that i ordered a very very long time ago… but i dont know if i gonne keep it…

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They really mix things here in regard to FOV IMO, we have rendered FOV and we have perceived FOV, if you stay on a paper sheet and draw circle with angles and draw lines from center of circle to 2 vertices e.g. of 140 degrees angle you will be able to get a reference how 140 degrees FOV actually looks like for human being not for rendering software . All that values for rendered FOV are just irrelevant for perceived FOV it’s what other guy tried to explain multiple times in this thread. Coz 120 degrees FOV can be stretched across 140 human (perceived) FOV yes it will look less natural but in the end it’s matter of immersion and performance for VR at this stage. The right way to get more human FOV is to spread lenses as much as possible (increase IPD) and push your eyeballs to lenses as much as possible. It will increase human FOV and it can be bigger than rendered FOV. What manufacturers advertise I believe is what human FOV consumer can experience with their device. As pimax has big lenses and big screens the human FOV can be big. As artisan has smaller screens the lenses aren’t used fully so human FOV is less than on typical pimax. You can even put 380 rendered FOV it won’t affect your human FOV at all only in case if panels partially don’t render the image and it’s what happens when you change your FOV settings in Pitool.

You cannot see more FoV than what is rendered. You can perceive less and believe you see more.

During the KS many thought tge FoV was being artificially stretched; the comparison being a 4:3( Pan & Scan) being stretched to 16:9(widescreen). Until Doc-Ok was informed OpenVR had a quiet update supporting Wide FoV VR and confirmed it was rendering a wide FoV.

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