And that is exactly my point - I am sure a lot can be achieved if one buckles up and digs deep into ways of combining existing controllers with the AVP. But I know myself, I want a hassle free setup. If it‘s a modest one time effort, fine, I might take it on, but if it calls for repeated setting up every time you want to use it in a certain way, or is a major effort, I will nit use it in practice. Just look at the efforts it takes to view a 3D movies you might have on a bluray disk at home on one of the VR headsets - it‘s so burdensome that I abandoned it after reading about the steps it takes to get that working properly, conveniently.
This is exactly where I am thinking the Q3 might not be the best in terms of resolution etc., but an okay headset I will put on and use is better than a greater visuals headset which I will start to avoid due to the friction of the setup required. In that sense I am not the average enthusiast user, because I don‘t like the tinkering, I just put up with it to some degree b/c I‘m into VR.
But you don’t know if it is as much of hassle as it once was to mix tracks ng and controller methods.
G2 for example was also WMR and that alone may have also made it harder at the time you were trying it out.
Any all in one package with controllers in theory should work well enough. Emphasis on should as we have seen numerous companies release things in a not great state. Like early days of WMR hmds, HTC’s early attempts to move away from being tied to SteamVR tracking.
The idea behind OSVR was great in that respect with the idea of plugin modules but they were to early in the forward idea and too slow to get their own things in place like a over base tracking idea. Likely didn’t help that most companies were not at that time interested in building headsets with the hdk kit. Years later Microsoft aimed to be a similar idea to get OEMs to build headsets with there hdk design base; which did work for a time but ultimately failed with HP lasting the longest before throwing in the towel.
Even Valve thought they could do a wmr idea with their HDK after LG bailed on Valve with the never released Ultra Gear.
Perhaps if OpenXR gains the traction it needs this might one day achieve what OSVR set out. To create a base standard that ends fragmentation. But as @mbucchia has mentioned a lot of even software/game developers have been slow to port things or use the new Standard.
Truly open standard frameworks are needed. Much like OpenGL and it’s successor Vulkan are better to use for cross platform development vs using proprietary things like MS DirectX(only for Windows OS) or Mac’s Metal that is only for Apple
Would love to have seen Index style controllers with tG0 material sensing technology instead of the somewhat fragile grip sensor plate / finger tracking. I’m about to replace my current left Index controller as the grip plate is starting to fail. Had 20+ Index controllers in the nearly five years since launch.
Actually I didnt even think about trying it, great tip @Heliosurge I still had this one lying around from the time I used my Varjo, just put it onto the AVR and it’s really nice. Maybe market it like AVP kit @Davobkk
Now the only thing that misses is a facial interface replacement. Lately I’m just using the the AVP without the plastic interface (just the cushion) to get my eyes closer to the panels but it’s of course far from ideal, since it’s a bit harder to keep it in place and light leaks. The AVP also gives a warning that the panels might damage your eyes if you fall, so I guess it’s a legal thing why headset manufacturers opt to have your eyes further removed from the panels. So I dont think apple itself will release something like that, but hopefully some other company will.
Well reading up on some of the complaints about weight and such. As these have often been complaints with other headsets figured this needed one of @Davobkk 's excellent products.
With the facial interface. I wonder if you could 3dscan it and maybe a facial scan like BSB and adjust reprinting a modified AVP interface to further improve comfort?
It’s something I’ve been championing since writing about it back in 2018 during my " Why we should care about ergonomics in virtual reality" article for Skarredghost. It’s really welcome to see headsets like bsb taking this approach . From the article:-
"One solution we have been studying is the emerging technology of 3D face scanning, for example, the Bellus3D Face Camera Pro, which is plugged into an Android smartphone. This combines 2 proprietary state-of-the-art technologies that measure 500,000 3D points on the subject’s face creating a very accurate high-resolution face model in seconds.
We could take this face model and integrate it with a design model of the headset to generate a data file for a custom face cushion. This could be 3D printed using hypoallergenic, self-wicking, antibacterial materials to provide a skin-sensitive layer to prevent any irritation, reducing facial stress and heat build up. A layered approach with a memory foam base could ensure a supremely comfortable fit!"
A member awhile back did post some kind of 3dprint memory foam filament.
This is pretty sweet indeed. One of the biggest issues with manufacturers is trying to create the one glove fits all headset. Imho this needs more customization. All hmds imho should have strain relief in some form be it custom facial interface or moving lenses closer/farther from face due to eye depth differences to better allow on one side to better achieve pupil to lense distance optimization.
BTW I edited the topic title, LOL, honestly I don’t think it’s fair to speak of a failed launch anymore, after they sold pretty good and most of the users who bought one actually seem to be really enjoying theirs.
It may sound stupid but I never enjoyed a plane flight as much as I did last time with my AVP. It’s just so nice to have this enormous TV screen in front of you, super high quality and the rest of the environment is just faded away. Although I of course 100% agree that it s*cks big time that there’s no SteamVR, things like this actually are pretty big at least to me. It totally changes the boring and cumbersome experience of flying. I think just the fact that you don’t see all those people around you anymore, jammed together into too small chairs makes the whole experience way more relaxing, at least it felt like that to me. Probably flying business helped a bit too haha but honestly I pretty much always hate flying regardless of the class. And with the AVP I actually enjoyed it.
I think exactly like the author notes, people should not be wearing this thing without using the top strap, that also comes with it. I switched to using the top strap right away, solves pretty much all problems. Although the @Davobkk top strap of course is even better
Yeah without the top strap makes seem more like a sleep mask. Should have been showing there advert materials with the top strap in use. Instead of making it seem like just an optional accessory in the box.
Great though it was not made with the top strap not removable to use better designs like @Davobkk