I got pretty excited at 1st, i started a new game and was, with some tweaking, getting fps the same as my hmd refresh rate so it was reasonably smooth (although not totally), but this was indoor scenes in the storyline with not much going on.
Later, once outdoors in the city with many people & cars about my fps dropped too low for reasonably smooth gameplay. All this was with the Nicer resolution preset, Nice was just too pixellated to play, it looked like an early DOS based game on Nice.
I won’t play any more until Lukes mod drops. I hope it can cope with the demands of complex scenes.
Everyone likes something different and it’s clear Ralf isn’t big on RT currently, or DLSS, and you can tell on his forums he very much likes a full VR experience over a virtual-cinema or Immersion mode experience, and thus he tends to tailor his suggestions accordingly. I often find his suggestions produce too blurry a result for my liking, because he’s sacrificing a LOT of eye-candy and resolution to get to that point where something like Cyberpunk will run fast enough to be usable in full VR. But overall vorpX, if you are willing to spend the time to get things working right, is a quality product IMHO.
And, ultimately, everything in vorpX can all be tweaked to your liking. I run Cyberpunk at very high resolutions with RT and eye-candy basically maxed (not on “psycho” modes though) and use DLSS to get the frame-rate good enough for Virtual Cinema mode. It looks fantastic that way. It’s not full VR, but you can get it to run good enough to spit a lot of pixels and a lot of eye-candy to your Pimax as long as you are happy with a lower frame rate. I try not to let it drop below about 45fps.
Over the last few weeks ive been using vorpx quite alot, its grown on me. I still can’t get decent fps in cyberpunk, but have had success with a handful of games to the point where they are very playable in vr, look great, and am getting decent fps. A couple of games ive tried, they look and play like native vr. The “Directvr” feature, if its available for the game, is great. So yeah i like vorpx now.
About 50% of my total VR is ultimately vorpX. It’s much easier to get older titles to run extremely well (although sometimes the title itself needs a lot of fixing in the first place, so that’s another level of crap to wade through). I highly suggest FO3 and FNV, they are fantastic in full VR in G3D, which is especially nice. Outer Worlds is newer, and really only works in Z3D, but it’s not a super demanding game for such a recent title and I was able to run it at sufficient resolutions to get a good Full VR experience. Greedfall is a great game if you like RPGs and it runs beautifully in virtual cinema mode at very high resolutions and max eye-candy (remember, in virtual cinema mode you can live with a lower FPS.)
FNV is my favourite vorpx experience and i’m playing through it right now with texture upgrades, all settings maxxed out in game & vorpx, looks & plays really good.
I’m not sure if you’ve heard of this game, Alien Colonial Marines, its a fps and its decent, it has full directvr support (positional, rotation, fov) and for some unknown reason the guns appear normal size, has G3D. Its only a few bucks and its no different from a native game (without controller support).
Bad lol have u played it? I think its ok, nothing special but at only a few $ is worth it.
Y’know, i’d say an ok/average game in 2D when turned into vr in a good manner is a decent experience
I’ve no idea why the gun is to scale using vorpx, not seen that before.