As a launch day owner of the Valve Index I’ve had many Index controllers in the years since. Many were replaced under warranty, new pairs were bought and warrantied, until warranty ran out. More were bought, etc.
Last month I had a left controller with a cracked grip plate replaced under warranty. Last week I squeezed another to death playing “Clone Drone in the Hyperdome” (amazing game btw!). Out of warranty, time to purchase a replacement before supplies run out (index production ceased last year)
So proudly presenting my twenty eighth (28th) Index controller!
Hopefully this will keep me going until Valve let me give them money for deckard+Roy or whatever it’s called.
Looks good. Like the standard grip button, should resolve that issue at least.
Some feedback is the buttons, trigger, stick aren’t the best quality and feel sub standard compared to Xbox or playstation controller. That could be an issue for heavy users
This was the best stick I could source during project caliper (Thrustmaster) but they have a new hall effect joystick version which looks fantastic
My review of the valve Index controllers from 2019, nothing has changed with regards to input components:
"It felt reassuringly heavy (196 grams) and looked well built with a premium look, although both A/B buttons and the trigger felt a little wobbly, and perhaps a little out of place here.
Talking of quality, despite the joysticks being a big improvement on the Vive Wand trackpad, the Index joysticks did not have the tight, precision feel of the sticks on the official gamepads for Xbox and PS4; for the high price of the Index controllers I expected better quality joysticks – something that would come back to haunt Valve? "
It’s something I specifically focused on during project caliper and project modular because it makes an immediate difference to input feel, and improves long term durability by minimising degradation