I agree - it should. For one thing, different users are going to need different depths.
I found out with my ~ 69 IPD I can
- Achieve almost no distortion, with less clarity looking towards center… or
- Bring the lenses in for better clarity towards the center, with more distortion
I noticed the most crisp part of the lenses are when they’re dialed all the way in, which measures around a 68mm separation from the center of each “circle” in the lens, if that makes sense
…still working on a balance.
My understanding is that the screens were developed for phones and repurposed. The screens are touch-sensitive and the dots are balls/posts which provide spacing (a gap) between screen layers, to enable the touch sensitivity.
I see the dots in the examples posted. I do not see them in any of the headsets I have.
Don’t think the index screens are used on anything but VR headsets, resistivity touch screen tech which used the air gad is old so new screen should be capacities with transparent electrode.
furthermore after research those black dots are simply the thin film transistor for each sub pixel ( why did we not found this 2 years ago!?)
https://www.displaydaily.com/images/stories/activematrix.gif
If that’s actually true, then shame on Valve for not bumping up the resolution and FOV.
At this point I’m done trying to figure out what the dots are, you guys can do that if you’d like, could be mura, could be those spacing gaps, I’m just going to game, lol.
Came today… running my iracing league cup cars…it really has amazing clarity! I’m impressed!
It’s a really nice looking headset. It’s actually more of a darker blue than pictures led me to believe, which I like better. Told you it would come quick from Memphis!
You were so right my friend
How? Those were the best available a the time for high refresh rate. Only the G1 add better resolution but first version of the LCD was flaw. Try to find 144hz LCD even now any way out of subject sorry
Because if they were going to have something custom made, they should have gone all the way.
Good call. I try not to see such things on the screens, so I don’t have to worry about trying to unsee them.
Well I can say I didn’t try to find them either, but they did show up, and since others mentioned it, I had to confirm it in my review.
Update:
PiTool 263 and/or the new Firmware 2.1.255.294 seems to have fixed my world scale issue. I no longer need to use a negative IPD adjustment to make it feel correct, and setting it to 0 offset seems best now. I think vertical offset is still useful, but I think i need to experiment more.
It also seems like the inner lens issue I had could be fixed, where I can now look to the left with my eyes and clearly see things instead of a “split” picture with a small (but annoying) amount of blurriness going through it.
Also, distortion seems a bit better, could be placebo though. It’s definitely still there, but not as distracting in my peripheral vision. That issue seems cleared up.
Upscaled mode works way better now @ 114Hz. No more grid pattern or flickering, however, it’s noticeably more dim. Might be good for games with heavy aliasing to smooth things out, but Native still looks more vibrant and crisp. Beat Saber was better with the faster refresh rate, but I’m not sure if many other games would be improved with upscaled mode.
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