If you are a regular vr user, this thing is a god send.
If your familiar with vorpx, this will seem like a walk in the park.
If you wear glasses your probably no stranger to the edge distortion on large view as glasses have the same thing.
This device is a ghost pepper, the wow effect doesn’t kick in immediately. Get situated first and then you’ll get it.
The human mind already knows regular vision field of view, so when it’s there, its more like it’s something thats no longer disturbing your enjoyment.
I absolutely love the clarity. And what SDE? I can barely ever find it. It’s more like I see it but not sure if I did.
I wouldn’t throw a noob into this. I think new people should adapt to vr before a beast like this. Maybe if your new start on small fov.
I don’t get motion sick, and on large fov … still nothing. No, it’s not an “iron stomach”, its simply something that isn’t there for me, if that makes sense. So maybe some might not also suffer from sim sickness or need to “reacclimate”.
It’s def lighter than vive, build quality didn’t feel bad at all, the chevron is very pretty.
The IPD is ::critical:: to getting everything to your liking. Also how high or low on your face you wear it, and potentially how close to your eyes.
There is def something special with the ipd on this vs ipd on my vive.
There’s this 6th sense i believe us humans have were we- in a way- feel geometry in our mind, we sort of “taste” it. That had never worked for me on the vive correctly, but it does in this device.
I like the sense of depth better because of this.
The brightness is almost at vive levels, not nearly as bad as I was expecting. But I will never turn down an update that makes this thing even more awesome and vibrant.
I love the clarity. I had never seen the cannibals faces in the forest before today. Incredible.
I’d like waaay more settings to mess with to mediate performance and address any oddness from game to game the way you can in vorpx with game profiles. I don’t mind doing some tweaking.
Ive already attached my das using 10 pound grade adhesive Velcro and 6mm vrcover memory foam. I still need to shorten the top strap but otherwise no complaints. There was decent room for my eyes to get closer and when i did get them closer it was “holy crap” wow effect. Another words, when I pushed the lenses up to my eyes closer, it was very much ever bit of my field of view.
I couldn’t get pavlov to work it was double vision unfortunately as thats one of my favorite games Along with the forest vr. Tried changing the parallel projections setting but didnt work.
Tracking was as normal as the vive.
Controllers no longer require clicking in the forest and i dont know why lol
Anyone including vroasis and Nathie saying fov isn’t important, and they did say that recently, is wrong. It SO is. It seems field of view is intrinsically tied to presence in the world. Maybe they speak in words that reach a specific audience and not necessarily speaking definitively. So allow me to speak definitively:
If you thought field of view would let you feel more presence and feel more like your standing in the world- you are correct.
Is large field of view a game changer? Yes. I also no longer get surprise attacked by warthogs in the forest from the side lol. Yes those periphrials work, and help, and give you more to take in.
I think all of us know that this device is a work in progress and will only get better, smoother, sharper, more streamlined. So it feels weird to really highlight any things that might not be there tomorrow, especially once eye tracking comes means dynamic lens distortion profiles at which point the headset in my opinion is without flaw.
I want to personally thank @PimaxVR for giving us large field of view, when no other company would. Thank you SO much. Large field of view is the future and you set out to give us the future sooner, your a man after my own heart. Thanks again. It was worth the arduous wait.