I am curious if Varjo will announce a consumer headset that is essentially the VR3 without the bionic displays?
What is your hunch?
I am curious if Varjo will announce a consumer headset that is essentially the VR3 without the bionic displays?
What is your hunch?
new hmd probably, a step up from the 8kx. i wish it was wireless capability.
Yeah they pretty much said so in their channel âalso for consumersâ. It only has 1 cable so most likely they skipped the focus display and are just using 1 high res panel per eye to lower cost. Should be interesting
This could be great,
if they fix the warping at the sides,maybe a little bigger field off view and a better headstrap with audio and micâŚ
And if they lose the automatic ipd and handtracking it could be lighter too⌠Then i think i will buy it again if its got a better price nowâŚ
So lets see what they come up with
Isnât that more or less just like any other headset thenâŚ
Actually, isnât that the Index?
Absolute not,the varjo vr 3 had a amazing clarity (resolution) like no other vr headsetâŚ
Even without the focus display, because that wasnt activated in steam vrâŚ
But for me there where some things that could be betterâŚ
What the what? what channel, what a consumer product?
bet they wont or you loose all the aspheric lenses benefits. they have warping in their premium devices and it will be costs cutting product.
Although dropping focus screen, automatic ipd mechanics, mirrors, second cable most probably will decrease weight and enhance comfort which is positive thing, hope they will keep eye tracking itself but i doubt they will release good quality motion smoothing for steamvr and performance will be awfull for years, though there is little chance they will be able to overcome it but its not their main focus product, so im very skeptical about this one. More likely it will be just a less bulky but still clear hmd with same warping, bad performance and for about 2-2.5k $, maybe + mic and audio
If they lose the focus screen, thatâs literally losing their defining feature in the industry.
The focus screen isnât even used by basically anybody who bought one for gaming. You need to render at a ridiculous high resolution that makes even a 3090 beg for death to even activate it in SteamVR and youâre on the normal LCD screen otherwise. Yet everyone still praises the normal screen and its optics to high heaven, itâd be fine.
So, If one assume no new âupwardâ tech/spec pushes; Dropping the whole thing that sets the Varjo devices apart, and pretty much defines them (that is: the focus display), is the obvious major cost reduction for a consumer or prosumer model â especially given applications have to either be written to specifically make use of it, or have to run at such high resolution, over the full FOV, that most computers could muster little more than a single flat-shaded cube at target frame rate, anywayâŚ
The context screen alone is a healthy upgrade over current top spec resolution devices like the Reverbs and P8kX - about the same as the jump to those devices from what preceded them, and halfway to âretinaâ resolution (âŚif one use its oft cited definition: 60ppd), but with current divinings, one have to wonder how long could it hold the no.1 place â the aforementioned deviced are likely not the devices it will be compared against for more than a brief time, but against possibly upcoming devices from a plethora of manufacturersâŚ
From then on, the question becomes how much else you can drop, and still justify the premium positioning⌠All lower market segments would probably not terribly mourn the loss of the servos on IPD adjustment (âŚalthough I am not sure substituting a new handcranked solution would sum up to any savings), but for the actual âproâ part of the prosumer segment, Iâd say all sensors must remain, and Iâd have to wonder if many of them may not become standard in upcoming top-shelf consumer grade headsets anywayâŚ
yes those screens are realy amazing!
They seem to tease the importance of dynamic foveated rendering - so I would guess something with eye-tracking and a layer to make that work in SteamVR (hopefully!).
I am also pretty excited to see what they have up their sleeves: if this is what Ben Lang found on his door step, then we should be excited! It may be expensive, but if it offers a seamless high-quality across the board experience and finally brings DFR to life then it might just be worth it.
I just hope they included a proper audio solution.
No way DFR with decent level appear soon apart of console hmds - Sony/Oculus with their Quest, there are hmds with built in eye tracking for years and everybody struggling to provide good common standard that will be used by everybody and devs as well, it requires Nvidia/AMD feature and native ok integration into unity/unreal etc. Best we can hope for ATM if AMDs FSR integrated with eye tracking and something like handy steamvr overlay app to enable it to supported openvr apps or nvidias vrss, but none of those work good enough. Facebooks static foveated rendering is working good though, but itâs much easier when you have acceess to hardware/firmware/software and a hardware is always the same. On PC side I think DFR implementation will be really slow, the opportunity for it is already here for 3 years but itâs a collective work that requires standard and so less activity happens in there, maybe Valve will bring PC DFR soon as they have at least hardware of hmd static plus firmware/software access but on different PC hardwareâs which still looks very doable. But it might require openxr and there are not much games yet supporting it. So even if would be implemented it may be same as with DLSS , cool feature but years to get games support.
ULTRAWIDE high res screen! LOL
I guess that would require a 3090 per eye.
Btw, where is the Pimax announcement speculation thread ? Selling an 8KX with probably integrated hand- & eye-tracking modules would be my guess.
They are apparently working on an improvement to their distortion algorithm but no word yet and when that will be available.
You keep referring to bad performance; where is your source on that?
From personal experience the performance is about on par with the G2 and the 8KX.
Iâll stubbornly stick with calling things such, that if I fail to lift a 2 tonne load with a 1 tonne capacity crane, I will not accuse the load of underperforming. :9
I know the focus screen isnât used, but when its not, Varjo is just an expensive Vive pro 2.