What are the best wired earphones for VR?

I agree with you Risa, that is why I advised to try “accurate” (higly resolving and neutral) inear headphones (wired IEM) as potentially the best compromise for VR in general.

Although, using the best overall VR headphones won’t provide you with the very best experience for seated VR games for instance (since you could be able to chose something both heavier and more “accurate”). The best here might be the Raal SR1a (since the reference cited was Valve Index).

The best is the one that is more adapted to one’s environment, games played and tastes.

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Okay so I just realized what I really want is quality wired earphones that have good enough bass, 3d, etc sound quality for a reasonable price. Headphones are going to add extra weight to my head which would be uncomfortable.

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Funny that not many people seem to bother about bluetooth latency. I feel like a freak :slight_smile:
No seriously, even slight lipsync delay in movies drive me nuts. But fortunately you can delay the picture as well. Not so in VR

@risa2000 I for myself prefer half opened headphones because I think that they are a well compromise. open and closed for sure have their individual use-cases to shine.
And as I said, practicality plays a major role as well, my DAS serves well in many cases of casual games, and so will the index speakers for sure.

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Oh one thing many people do not consider as well.
ALL PC onboard soundchips are trash!
No matter how they are called crystal clear or whatever.
Someone thinking about buying (good-ish) headphones and intends to plug em straight into an onboard sound card may as well grab a pair of 20 bucks ali express headphones.
It‘s like those sad „beats“ kids.
The (better external) soundcard does not need to be expensive. You may even try to get a cheap tascam or steinberg at ebay for 40$
They will do a great job. of course there are better and more pricey audiophile solutions out there, but a soundcard or preamp through optical is a mandatory minimum.
I used to have internal high end soundcards (soniccore) but they sometimes catch interferences. At least what I heard from many creative card users. So external soundcards came a long way, and having actual hardware knobs to dial in volume is great as well.

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nice! both top shelf of the cds that I can’t bring myself to rip and ban to basement.

btw. a song that I frequently use to test headphones, monitors and PA systems is
Marla Glenn - Personal
The song is ok but no masterpiece of composition but it is a recording masterpiece.
It‘s great to check all important frequencies by ear since it is a well separated mix.
On my genelecs I can clearly hear that the album was recorded at different days probably even different studios but this song stands out.

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I’m with You… :+1::nerd_face:

Noted… :wink: It’s on Tidal so that’ll have to do.

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@DrWilken, Please let us know when your TA Legacy 3 arrives!

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Will do… :+1::upside_down_face:

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yea I have it for music but for VR using HD700 - cheaper, not so massive, very light, similar sound quality, the ears also fit completely so very comfortable…

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Skullcandy makes some nice earbuds. Some of them are have a frequency response flat so something like +/-5dB across 20-20kHz, which is reportedly better than most studio monitors.

i’m using VIVE audio deluxe strap with my Pimax. Sounds good.

My headphones for music and non-VR games is Sony MDR-Z1R :slight_smile:

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Can you please provide us with the reference?

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You can try these cheap vr headphones,very light and sound good,and fit great over a vr headset…

Could a motion system or servo motors add noticeable interference noise to the sound?

You bet, my system with 3x SCN6 motors and 8 buttkickers it is pretty loud. I ended up using Beyerdynamic DT770 80Ohm drummer version for that reason, even though normally I prefer open headphones and Beyer pro’s for gaming because of coiled cable.

Actually I was talking about electro magnetic interferences building audible noise into the signal path (because of strong magnets and multiple power units close to each others).

For my driving sim, I was thinking of using two 12" servo-controlled open-baffle subwoofers in push-pull sandwishing the player paired with open headphones and maybe skipping ButtKickers. My Direct Drive servo steering wheel is very silent and I avoided actuators for my 2DOF because of the noise they produce.

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Vive audio strap. you need to print an adapter for Pimax on a 3D printer. Sound quality pretty good for gaming and movies.

Vive to Pimax audio strap adapter.

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this is my main home headphones. Pretty good. if u can afford this. And buy good DAC (i’m using RME ADI-2 DAC and Beta22 Balanced Amplifier)

IIRC, the site I used for the frequency response graphs has since apparently disappeared, with no backup on archive.org . The graphs did align well with my own manual testing.

Even more unfortunately, it seems Skullcandy has again discontinued a dependable product, and I am pretty sure the earbuds I ordered were Ink’d version 1, not version 2. Nonetheless, these may be the same earbuds…

In any case, the bottom line remains, many Skullcandy earbuds are among the best options for durability, fan noise isolation, and frequency response, with only a gradual and easily correctable deemphasis from 10kHz-20kHz.

I use the DT250.

Here’s another sentence to overcome the character limit.

Thanks! Added the DT250 to my Amazon list.

https://reference-audio-analyzer.pro/en/report/hp/beyerdynamic-dt-250-80.php#gsc.tab=0

That is a very nice graph for over-ear headphones.

For VR though, I prefer the reduced hassle of either earbuds, or something built-in like the CV1/DAS/MAS.