VR News for 2024

VR is dead, clearly. \s

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OpenXR is a standard not an OS. HorizonOS would still be using OpenXR.

Meta is just finally realizing they are limiting profits by not having 3rdparty headset support.

Personally I think it would be better with these Android OS to simply allow installing other platforms’ stores. But we know Meta likes to harvest data

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@Atmos “Select Partners”

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There are three arguments going on in my mind. First is I don’t want Meta controlling the Metaverse, the second is I don’t want a non western company controlling the metaverse and thirdly I don’t have a foot in the race because I’m not into standalone VR.

PCVR is my future and I guess that falls back on Windows and Microsoft unless Steamdeck2 makes a big VR push with Linux as the OS.

I bet Samsung are squirming right now and are scratching their heads wondering how they let Meta get so far ahead while they’re still at ground zero.

Still, I think Mobile phone manufacturers will club together and keep the OS away from Westefn hands. You can bet certain governments will insist on it.

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I have to skim the Article you posted. But imho it is unnecessary. Meta is trying to as mentioned do what MS only had partial success.

These XR2 platform headsets only really need to ensure aps are built using OpenXR and allow 3rdparty Stores to be installed.

The companies will still make money on each sale in their platform store.

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Maybe uOled not the future we think it is…

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Interesting stuff!

VR seems very quiet at moment? Not many on here at moment.

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Indeed imagine some of the regulars are exploring AVP porn. Lol

But yeah not really too much on the horizon lately.

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Well, I visited the Crystal Light Road show at Seb‘s place today. But I was in the last slot and by the time I was done with a small chat and the first station (ACC), time was over and they were packing. I got a chance to try MSFS but it crashed quickly as they had unpacked it again for me quickly and I didn‘t want to waste their time.

I will not say too much, the weight is definitely lighter than the og Crystal, I saw no pixels, local dimming does make significant difference. But the same issue I had with the 8KX & og Crystal was present again, the picture just didn‘t look „right“ to me, as if I was slightly cross-eyed. Playing with the IPD or increasing the binocular overlap didn’t help. Mind you, nobody else had this issue. Alas, it seems the newer Pimax products don‘t like me, So big question marks on an eventual Crystal Super for me, although that will have different lenses due to the greater FoV. But it seems I am sensitive to something Pimax does to its headsets almost nobody else does (save for the Vive Pro 2, where I had a similar problem).

Well, that‘ll save me some money - and the Quest 3 is really decent I have to say, so there is much less pressure to upgrade than some years ago.

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One thing keeps me away from the pimax crystal light is the Geometry distortion again.it was a no go for me on the pimax crystal,so i will skip this one too(it has the same issue) i realy hope there comes something nice around the corner soon…

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Hi,

What I found out was that with the Crystal, I needed corrective lenses. Already had to move the IPD adjustment to the absolute minimum position in the 8kx, but in the Crystal it become too obvious.
When using my eyeglasses for driving, the picture became perfect.
Maybe corrective lens inserts can help.
It seems that the need for corrective lenses is amplified with the Crystal.

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PSVR2 edges closer to PCVR.

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I suppose this could be bad news for Crystal as the PSVR2 comes with OLED, eye tracking, pass through built in and costs half the price! Of course Crystal has better lenses but is way bigger and heavier.

PSVR is now ÂŁ440 here in the UK which seems very reasonable.

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They needed an adapter as USB-C on video cards didn’t take.

So otherwise you have a short list of GPUs. iVRy and a few others have had it working on GPUs and laptops with the usb-c video connection.

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Well maybe not. Keep in mind Sony is Pentile Oled vs RGB Oleds of the original Psvr. The psvr2 also downgraded the lenses to fresnel iirc.

However with having Eye Tracking, haptics and from what I have read cool controllers… will likely be more attractive.

Pimax has done reasonable but not without some bad caveats.

  • Appears to be using old 12v powered all in one cable. So no fiber op option and likely usb2 unless they had new version of the cable made(not as likely) :picardfp:
  • No bottom usb-c expansion port(likely related to hypothetically the usb2 limitation) So no HT :picardfp:
  • No option for WiGiG/wireless support. An external battery for the Wigig would have likely worked well. Just use the AVP option to have battery bank where ever you want. :picardfp:
  • While not adding lens options. They should have remained made for easy replacement. :picardfp:
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Yeah, just like @Axacuatl there’s something about the Pimax optics that I don’t like. Hence not really interested in Pimax products anymore, they don’t really seem to get it. I remember when I was about the first here on the forum even mentioning these problems and then Sweviver and kevin kept on going “huh we dont see it, it must be you”. I mean, really, if you can’t see the distortion, especially on those older headsets, then how the hell should we take this company seriously … And how are they supposed to improve if they can’t even spot it themselves.

Anyway the AVP is really about perfect in pretty much every way. The only thing it misses is native steamVR … Well I mean of course I would like a bit more FoV but given the current restrictions in processing power, the AVP is just pretty damn near perfect.

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Geometric distortion is fairly common on the early Wfov hmds due to the fried egg design. Though we do know with good distortion profiles these can be mitigated pretty decently.

@Neoskynet remarked before about becoming accustomed to visual flaws and thus not seeing. If you recall @lukeb had some extensive conversations with Steve(original pimax support) when pimax screwed up the render quality after piplay 1.92(?) and they for whatever reason were not able to see the visual degradation. It took pimax forever to get the quality back to quality.

The AVP will be perfect within the boundaries it is built for. It was interesting that they blocked porn as there sales would be much higher if you didn’t have to use a workaround.

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Found my first Crystal (pre production) caused me to struggle with geometric distortion/instability causing some pupil swim which I hadn’t felt since psvr 1.

The second Crystal (production) seemed more controlled, but the eye tracking made a big difference once switched on, and the Almalence digital lens took this to another level, very impressive stuff and perhaps required for aspherical lens headsets?

Considering pupil can move 3mm when looking across the lens, it’s not surprising it benefits from active optical correction. Then there is the issue of removable lenses affecting optical stability from subtle misplacement.

I’m very interested to try the Crystal light in London next week and see what difference the missing eye tracking makes; though perhaps the fixed lenses will present a more accurately calibrated optical stack.

Got to say I’m thoroughly enjoying the original Crystal despite it’s bulk and battery powered weirdness

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It would be interesting to see how well the Varjo models like the Aero handle pupil swim. Along with Xtal as they use aspherical based lenses.

Pimax design team seems to always get to excited and try to put everything in sight into their hmds with unsurprising results with many things not implemented well or at all.

The battery has a wide variety of design issues like the removal tabs being horrible. Along with the moronic top battery strap cable. Then making an adjustable top strap that is elastic. :picardfp:

But yeah with easy to remove lenses can be tricky as each screw holding them should be torqued in a sequence to better ensure placement is more consistent.

Overall though not stellar we do see pimax improving on some fronts while creating some bad frontiers on other areas. Product Quality controls still seems a bit on the light side with some of the glaring differences in headsets shipped. Too much variance it seems in their processes and components.

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