I was going to say it looks like Pkay for Dreams only has 8 employees on linked in but when I scrolled down it states between 51 and 200. That puts it around Pimax size.
I have to admit that I am not any longer easily lured into crowdfunding projects. The pitch often sounds great, and the reality more often than not is a mixed bag, even if they deliver a product. There are a number of things which can be done wrong with an MR headset even if they meet their specs on paper, so I‘ll let them do their thing and if their end product is great, sure, let‘s have a look, but I prefer to see reviews of the final production version and to have all usual customer rights related to it.
And I second that with this kind of resolution I would really want to see a substantial increase of the FoV rather than pushing the PPD towards retina resolution. It nearing the diminishing returns territory on PPD while FoV is still underdeveloped.
So, the Crystal Super sound more interesting to me as it would tick more boxes for me.
Yeah resolution is almost maxed out for 100FOV and it truely boggles my mind why we’ve not seen anyone attempt wide FOV apart from Pimax which 5k and 8kX are mass market failures. Even Pimax gave up on wide FOV to go back to the low FOV found on the Crystal.
I’ve all but given up on VR and looking at Steams numbers more people are giving up too.
It’s sad to see after 10 years of VR it still hasn’t taken off as many imagined. It just stagnates month on month. And I blame 100FOV headsets because if every headset was now 180FoV then the wow factor would be there and more people would give up on their monitors.
Wide fov is really difficult to get right for majority of consumer with different physiology
I look at the work valve had to do to get index fov just that little big bigger especially vertical, whilst maintaining geometric stability, not easy
Index I’m getting around 110x110 which is the maximum rendered fov, and that’s using dual compound lenses which have five degree canting per eye with a special adaption in the runtime
Crystal is using ten degrees canting per eye, but has a smaller fov for me, the vertical feels a little limited compared to my Index
Me either. I nearly took part in the YawVR Kickstarter and look how that turned out. People are still waiting and the company has nearly gone bust. The whole things had a complete redesign to make it cheaper.
Pimax took the micheal when they abused the system to raise money for the Portal even though they had raised millions from other sources. Look how that has now been abandoned. At least Portal was thing and people got something for their money.
The first part is an easy answer. The current designs limit consumer base. As even demonstrated with people like @stixvr issue with going Xtal was a no-go. Maybe Hypervision’s pancake hybrid might resolve this so more can enjoy.
However I am curious if Wearality sky’s 150 without canting using a phone had a legit 150.
If when the 12k releases who knows maybe pimax might also have something as it seems to be
similar in design to Hypervision’s earlier Wfov design lenses. @MarcoBalletta I am pretty sure likely shared a link with them(pimax) over a year & a half? prior to the 12k announcement
As for pimax earlier WFoV headsets being a failure? I would say there is enough sales to suggest otherwise. Even if there is a portion that cannot use them or the Xtal models.
Otherwise we could also make a rash statement that VR is a failure overall due to ppl that cannot do VR for the same reasons they have problems with 3d movies.
"Well, as stated, we’re low on funds, and down to one very tired man without a programmer (that’s me). So we need to make some power moves. We need enough funding to hire a couple full time people to finish this puppy off. Ideally that means at least one full time programmer for game mechanics / systems and whatever bugs come along with those. Another person to port to PS5 and deal with all that is Sony (which is way harder than you can possibly imagine. lol) would be great, and ideally a general helper or two. Someone to help with the guts of the game (missions, dialogue, etc.), then a business / project manager type, to help keep things moving smoothly. Then we need enough money left over for any freelancers (including voice actors and specialists) and just general business expenses / keeping the lights on.
Crazy. Starting to sound similar to Project Zomboid where that DeV kept switching game engines or Nether(sp?). Sons of Nor(first game to have Tobii non VR eye tracking support)
He has spread himself too thin. Instead of focusing on one platform to get a completed stable release. A base game with sellable add-ons later.