Now keep in mind Q3 wouldn’t have imho all the AVP features added this soon without the push. Likely would have had to wait for QP2 and/or Q4.
Well, I‘ll have a cup of tea (read: beer) and wait. We haven‘t even seen any further specs yet and an AVP-like resolution would be hard on the computing even if DFR is applied. As a PCVR headset that would be less a factor but is that their main pitch - use for PC VR?
This is pretty cool. Actually surprised they haven’t made a new pokemon go like game.
New HTC headset upcoming x.com
Finally.
I was disappointed when they were a no show at CES 2024.
I hope it more than just another headset. Really they need a USP otherwise whats the point going against the Quest 3?
If it’s around 90-100 FoV it will be a complete write off.
But hey lets keep an open mind. lol
Haha yeah, great to see they’re releasing something new. But my hopes are quite low when it comes to HTC, pretty much everything after the org Vive wasn’t very good
I didn’t mind the Vive Pro when released it was a decent successor; even though it was clearly marketed to not be a consumer successor with the price reflecting that.
However it did release with some very serious issues like the broken Pro audio and iirc the one screen blanking? Fortunately they were able to fix these issues. Where in the early days they were unsure if the audio was going to be fixable.
I do agree after that they have had a lot of problems with their headsets so far ever since on one level or a other.
Vive Pro was an awesome device and saw widespread adoption in the location based entertainment market and enterprise market.
Have many fond memories using the Vive Pro often in large spaces with multiple base stations, ultraleap, backpack PCVR, sometimes with omnitrack
Agreed, the Vive Pro was quite good as well, I enjoyed that headset for sure. Ok should have rephrased that everything after the Vive Pro has been disappointing
I had misfortune of purchasing the Vive Pro 2…but Amazon easy return saved my wallet and headache
My favourite HTC Vive product? 3.0 trackers simply awesome little devices
Haha yeah the VP2 was really bad. I bought it because MRTV was raving about it, but damn, that must have been one of the worst headsets I’ve bought.
Taking the display panels and weird lenses from focus 3 and trying to shoehorn them into the original Vive Pro body was terrible mistake. My contact said they couldn’t afford to build a new headset from ground up as resources went to focus 3 for obvious reasons.
The saddest thing the display panels looked very good, but those funky lenses with squashed fov and horrible overlap
I made the splash for the Vive Pro 2 and was flabbergasted how much trouble I had with it. It was the only headset so far - besides the newer Pimax headsets unfortunately - which gave me this weird convergence issue feeling, as if something is off and you can‘t really nail it, but the picture just isn‘t right.
Is it the low overlap? Who knows. But I returned it after a week, the Reverb G2 was such a calmer, more comfortable visual experience.
After returning my Vive Pro 2 I bought a used Rift S as a standby but it was terrible and gave me eyestrain in my left eye only so that went straight back to cex for refund.
Bought a single base station for doing steamVR hardware development work.
Couple months later I got to talk with valve hardware Devs and directly asked the question everyone wanted to know, bought another Index the very next day…
Compared to vp2 it was glorious going back to index with upgraded GPU (3080Ti)
Although the Index was punching above its weight class in terms of resolution, it lost the direct comparison against the G2 simply on level of details, clarity. Otherwise it was a great package, but at that time I wanted to reduce my collection of actively used headsets to 2, and the 8KX was unique with its FoV and the G2 was, as said, just that small bit clearer which got me to consider the Index the one which had to go.
I did regret it later for all the room scale games though, because the controllers of the G2 are godawful and the 8KX isn‘t meant to be used with too much action, it‘s too wobbly on the head. But as I mainly play sims this was only an afterthought at the time of the decision making.
An Index with 2x4K, eye- and hand-tracking would be great. But I am under the impression that Valve isn‘t caring about a tethered headset anymore, but is rather planning a Steamdeck 2 hardware based PC VR headset which can run simpler PC VR games stand-alone and the demanding ones wirelessly.
It would be interesting to know which direction Valve are taking next. I wonder how many manufacturers are holding out for 50xx series GPUs and HDMI 2.1. But pairing a HMD like BSB to an offboard powerhouse like Steamdeck would make perfect sense.
You should have listen better then . He didnt rave about it at all , the review was very good .
Index showed Valve’s long experience with virtual reality hmds as the display panel resolution was same as Vive Pro and Samsung Odyssey (both using Samsung pentile OLED)
However the Index display panel from BOE was ultra low persistence RGB type with Valve stating:
“LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect.”
“Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent) This is a 5x improvement over first-generation PC VR HMDs.”
I also really liked their dual compound Fresnel lenses for geometric stability and noticeably larger effective fov than Vive or Rift. Unfortunately the internal light scattering gave a foggy effect in high contrast scenes, but in well designed software this wasn’t an issue.
The other secret sauce was the microcrystalline display diffuser which was extremely effective, if driving the Index with a really powerful GPU and running super resolution the subpixel blending gave a sharp display with good clarity way about what you’d expect from the given resolution.
I saw genuine differences using Index with 2080Ti>3080Ti>4080 with each new GPU bringing ability to ramp up frame rates and super resolution with immediate effect in headset.