Subpixel Resolution is
3x1440 pimax 5k+
2x1200 rift & og vive
So yes something off in your settings.
Subpixel Resolution is
3x1440 pimax 5k+
2x1200 rift & og vive
So yes something off in your settings.
Iām using 2889 lines for the 5k+, which isnāt undersampling. It is clear, itās just that if you run the Rift with the same resolution, the Rift also benefits from supersampling. I wonder if people have been comparing the PiMax with the OR/Vive using the same supersampling for all headsets. Since thatās completely arbitrary what 1.0x means, it can give an unfair comparison.
I also need to add Iāve only tried with parallel projection compatibility enabled. I need to find a game that doesnāt need it, and doesnāt require controllers to see if itās better with that setting disabled.
You would need to increase the 5k+ res to equal the same amount of SS ratio on the 5k+ as the rift.
Otherwise your not comparing them on equal amount of SS.
Not exact but your essentially rift x1.5+ SS & 5k+ at less
Rift/og Vive 1080x1200/eye
Pimax 5k+ 2560x1440/ eye
Running rift at 2889 is considerably higher than base res.
Youāve got me worried. Does this mean my i5 4690k is not going to cut it? Running a 1080ti with it and was really hoping to hold out for the next Intel gen on my Mb/cpu upgrade.
You might be OK. The 1080Ti should help a lot.
I think thatās the wrong way to go. Comparing two devices when the system is fully loaded is more interesting, since thatās how you would use your devices. Why is it fair to compare a 5k+ being fed (for example) 250M pixels per second with a Rift fed half of that? Of course if you strangle one of the device itās going to perform unfavourably.
The one thing I should maybe do to be fair is use the small FOV on the 5k+, since it better matches the FOV of the Rift.
Itās strange how people perceive things differently, for me the horizontal pixel layout of the 5k+ is very satisfying.
The diagonal sde of the vive and 8k bugs me. I think itās because I grew up watching crt screens with horizontal scan lines.
Iād wait & at least try it. The i5-6500 caused some issues in terms of jaggies & such.
But you should be able if needed find an i7-4770 or i7-4790 cheap. Get a k if possible.
So your saying you should compare a 4k Monitor at 1080p to a 1080p Monitor?
But yeah comparing small fov to the rift would give you a better assessment if you want to do the type of compare you did.
No, Iām not saying that. I donāt think itās appropriate to make this analogy for at least two reasons:
The difference between the panels of the 5k+ and the Rift is not as big as between 4k and 1080p
Virtual reality headsets donāt have a native resolution the same way panels do
But if you want to make that analogy, then what Iām doing is comparing 1200p and 1440p running both at 4k, finding there isnāt much of a difference.
Tried "time travel vr " last night with the pimax and the graphics look really nice . looked better on the pimax than vive pro
As was pointed out, difference is in subpixels - 5k+ has 3, OLED panels 2. In green it should be as you say, in blue/red Pimax should have advantage. What you actually see/perceive is subjective though, so for you it might be as you say - for example we (humans) see better in green so maybe that aspect prevails in your case.
About OLED panels and pentile arrangements: I believe adjacent pair of pixels share a subpixel: 2 pixels in total have 5 subpixels. āOLED panels have 2.5ā would be more correct.
Also, this sharing of subpixels does not really affect resolution negatively, you really need to look at monochromatic images to notice it.
I also tried Luckyās Tale, without parallel projections to see if that was the source of the problem. The game looked pretty clear to me in both headsets, with a significant advantage for the 5k+. But there I had little control over the supersampling, as the game does not use SteamVR.
An update: I have tried DCS without parallel projection. Brainwarp allows me to push the resolution higher than with the Rift. At 2500 lines and above, the 5k+ is significantly sharper.
Thatās reassuring, I must say. There still a lot to be done on my PiMax to make it comfortable to wear, but I now feel itās worth spending time on it.
Really eager to read your reviewā¦
Thanks! Iām not sure what I can add to the existing info though. Iāll be using the FAQ for any setup issues and will update it if necessary. My primary use will be Elite Dangerous, so Iāll tweak my settings and post them.
Itās more that with all the time Iāve Past here I have targeted some peoples having about the same requirements then me and youāre one of them.
Content Manager - Settings - Assetto Corsa - Video - Oculus Pixels per display
This is the only slider I can find
Great for the Oculus but not for us and I think SteamVR settings work on Assetto Corsa anyway.
Iām struggling with AC to be honest, PC2 and Elite look great now but nothing seems to make much difference to AC. I sold my triple 24" 1080p screens and Iāve been using an old TV as a monitor because I only game in VR now anyway. Itās native resolution is 1366x768 but it will run games at 1080p. Could this be causing any issues?