Unity 2020 bug: Inaccurate Rotation when Looking Around & other incompatibilities

Oh sorry I misunderstood. Can you list the game(s) you’re having trouble with? Should be worth at least documenting it somewhere.

No worries.
I first got this bug when I updated Blade and Sorcery to version 9.1 where they “Updated to XR plugin” (quoting the patch notes). The bug got resolved in version 9.3 when they “Removed Unity XR plugin (hopefully fix a rare crash / black screen)” (again, straight from the patch notes so I don’t really have more information).
More recently I’m having this problem in the ValheimVR mod : https://www.nexusmods.com/valheim/mods/847
I reached out to the dev on discord and he told he’s using built-in OpenVR and Unity stuff so he’s not quite sure there’s anything he can do about that.
I did comment on you github issue, hopefully Valve will take notice.

If you reach out to the Valheim mod folks again, you can pass my suggestion along. If they implement that trick, it should work for Pimax users.

Blade and Sorcery U10

Hard Bullet

Sep’s Diner

Walkabout Mini Golf

VTOL VR

Museum of Other Realities

Walkabout Mini Golf

Were also not working from a post on the pimax subreddit.

Shame to see Pimax being snubbed by developers. We need OpenXR stat.

This way its nit up to them to specifically fix any one headset.

The issue with OpenXR is the lack of Index finger tracking compatibility. Hopefully they get that resolved soon.

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“I hope you can make this clear to your team so you don’t suddenly find your customers unable to enjoy newer games in the next few years” damn this problem is older than i tought,and you were spot on,ive been annoying devs for like 2 months to fix newly updated or released unity games,only blade and sorcery and table tennis actually did,with the head reference fix,but its in literally every unity game that is coming out now just bought after the fall same thing,and in the same day i tried ab aeterno play test and the exact same annoying bug,apart from the other many unity games that have it pimax/reverb g2 180 degree bug on unity games - YouTube made a video some time ago to show the bug,this sucks.

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please post this in bug in the afterfall bug reports on steam

the unity fix should be :
In case any developers come in here wondering about the issue, I’ve managed to isolate a workaround.

If using Unity XR or any interaction systems dependent on it, the camera object has a Tracked Pose Driver component on it, which defaults the “Pose Source” field to “Center Eye - HMD Reference”.

Changing Pose Source to “Head” should alleviate the issue with Pimax.

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And make sure to credit DudeSoft Games for the fix :slight_smile:
Just kidding that’s absolutely not necessary.

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Has After the fall this bug too, then?

update from the steam forum for after the fall, first time i’ve seen any acknowledgement from them:

image

HOWEVER, I dont see it on the bug wall they have linked in the latest known issues patch notes: https://vertigogames.atlassian.net/plugins/servlet/Wallboard/?dashboardId=10003

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Against is the latest release with this bug ugh

This bug has been fixed in After the Fall. I don’t know at what point exactly, but I had to use parallel projection before. I just tried it again without parallel projection, and it works now.

You do get double vision during the loading screens sometimes, but otherwise After the Fall now seems to work perfectly without parallel projection.

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I have reported this but to the development VTOL VR developer on discord, I hope there is a solution but if i have understant the problem is the middle of valve and unity and the developer can’t do anyting

It is still an open “bug” in the sense that it shouldn’t be happening, but there is a workaround. You can refer them to my reply earlier up-thread; it’s a fairly low-effort workaround:

https://community.openmr.ai/t/unity-2020-bug-inaccurate-rotation-when-looking-around-other-incompatibilities/33934/19?u=magijedi

Please note I no longer see any performance delta when using this “fix”, so I wouldn’t be worried about that being a side-effect.

thanks! just i have done that, i expet that it helps to him

I seem to have spoken too soon about After the Fall. After playing it for longer, I realized that it actually still does it, but only when I turn about 120 degrees to the right and only for about a 10 degree area. It’s proper everywhere else.

I don’t normally turn myself that far, so I wasn’t running into it. Previously if you turned right at all, it would screw up. So it’s much better than it was, but not actually completely fixed.

I’m going to keep running without parallel projection anyway because it’s just a minor irritant I don’t usually run into. And it’s better to be able to run in large FOV in a game that frequently flanks you with zombies coming from all directions.

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The problem in VTOL VR has been resolved

bruh i got one of those old 360 porn videos in deovr turned around a bit and boom my head got snaped up 180 degree,even deo vr uses unity?how tf they got the deo vr dev on pimax 12k showcase but have such a bug present,also still most unity games aint fixed.

What gets to me is this has been a fairly active thread/topic in general, and in addition I warned Pimax about this back in 2020, and we’ve had no updates in over a year from them on what steps are being taken to address this.

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