Definitely has come a long way since Pitfighter.
Well Amd finally decide to directly compete in cpus again. So there is hope they will release a gpu with the needed firepower. From what I have researched the core area they need to get working stronger is multi texture rendering.
AMD are a strange one. They have proved they can be competent driver developers with next gen consoles but when it comes to the PC, NVidia always wins. AMD also have CPUās up their sleeve whereas NVidia do not. If OpenCL was as supported as CUDA then things would be very different in the professional market too, but it isnāt. Apple ditched NVidia in favor of AMD for all their Mac line but Mac users are always hit hard because of it.
Blender.org employed an AMD engineer to work on Cycles (their realtime GPU renderer) for a year and suddenly cycles on AMD was lightening fast (in Windows, not Mac because Apple write drivers themselves!), as good as any NVidia card so they have the potential.
But recently things are leaning away from the CPU towards the GPU for parallel processing in cryptography, AI and the latest one - real time raytracing. This is probably why AMD created a large multicore chip, the Threadripper.
Saying all that I have put my bets on NVidia for the last 10 years because pay a little more and have a lot less headaches. And in my industry, CUDA is still king.
That is really bad news, particularly for my wallet. I have a TitanXp but Iām getting very annoyed running it as ocāed as I do and summer isnāt helping. Guess I will have to look into the TitanV after allā¦
Indeed thought Nvidia did have a console run for a time if mem accurate.
Gamecube - Amd
Xbox - Nvidia
Ps2 - Custom Motion?
Xb360 - Custom then Nvidia
Wii - Amd
Ps3 - Custom rsx Nvidia (been awhile)
Ps4 & Xb1 Amd
Apple remember though uses their own graphics engine Metal (but i concede you have more knowledge on Appleās implementation)
Cuda we know its roots was Ageia(sp?)
Bu agreed Amdās acquisition of ATI has been underwhelming what they have done with it. But it always as you said had dominance in commercial market since the days of the ATI pixel machine.
But always been a decent cheaper option for decent performance.
We just need to wait & see if Amd decides to be a real competitor in gpu market like it once was. It is interesting though with amd teaming with intel for imbedded gpu.
Just pitching in with what I remember about console GPUās
Gamecube - Flipper, designed by ArtX acquired by ATI during end of development, leading to the development of the awesome Radeon 9700
Xbox - āmodifiedā Nvidia Geforce 3
Ps2 - From my understanding part of the MIPS CPU
Xb360 - ATI Xenos
Wii - ATI Hollywood (canāt really remember but think it was a higher clocked Flipper with some ARM CPU stuck to it)
Ps3 - Nvidia RSX, heavy customized G70?
Wii U - AMD GX2 based on R600?
Ps4 & Xbone - AMD GCN
I would say that Ps4/Xbone is the first under AMDās controll, possibly Wii U. The rest is under ATI/ArtX
Your right on the xb360 my bad. Lol. Just the original xb that was Nvidia.
I just remembered with the Gamecube they clearly advertised ATI with a decal.
Yeah always loved that decal, afaik it was a first for consoles to actually advertise a dev partner that way.
Considering that the next GPU generation is still quite far, does anyone know if it could be worth it to SLI gtx1080Ti for more performance? I already have one running my 1440p 144hz monitor and it can barely hold it, i canāt put graphics on ultra in any games⦠other than South Park. Would it work well for VR?
The problem with SLI is that it has spotty support in games. (Not every game supports SLI.) Also, is your power supply up to the task? Iād be reluctant to use dual 1080Ti cards. I have a 980Ti and I plan to wait for the new cards and probably wonāt upgrade until I can get the Ti variant.
wich vr game does support this?
i like to know ā¦i want my pimax to run well,even on my gtx 1080ti and my oculus games are struggeling in vr!
Only one I could name would be NVidiaās own: NVIDIAĀ® VR Funhouse on Steam
EDIT: Would be really nice if things like Lens Matched Shading, etc, became commonplace; Our 200 degree HMDs in particular would benefit greatly (EDIT2: So much work is wasted in the periphery).
The entire Serious Sam series supports SLI even in VR + nVidiaās FunHouse.
I think thatās pretty much it at this point.
From what I understood there are now several game engines that support VR SLI. But itās hard to get any reliable info, havenāt seen much benchmarks.
Unity 5.4+ & Unreal 4 are 2 for sure. Just not sure if dev needs to activate or if the engine takes care of it.
Vulkan engine supports it too (multi-gpu support)
Vulkan & directx12 are graphic library Api. But yes Gpu Affinity is baked in. For dx11 we have VRwerks & liquidVR.
The interesting thing with Vulkan & dx12 is we might be able to mix gpus again.
Years ago with IDās Rage some discovered they could enable Cuda with having the onboard nvidia gpu while running an ATI discrete gpu. From my understanding Nvidia corrected this blasphemy in later driver updates. Lol
Ah yeah itās set of API procedures to access the hardware indeed. Game engine comes on top of that
We are speaking now of Q1/Q2 2019