Thanks for the vid Martin. Your dedication is truly a inspiration.
On a side note you, I would love you to review Golf Club VR. Beyond it’s poor bunker physics, it is one of my favorite titles. It would nice to hear how well the distance graphic improve. It would also be a hoot to watch you play Rush if it’s in your library.
We are now LIVE with a VR user dedicated hotfix, introducing keyboard controls, fixed VR camera scaling (6DOF now works correctly) and some customization settings for your VR gaming experience.
See below…
To edit your HUD and camera preferences, head over to vrsettings.json, default location Documents/Assetto Corsa Competizione/Config/vrsettings.json (edit with notepad)
I just started playing ACC. I had low expectations of vr implementation due to Sweviver and others, and with that low expectation I’m actually pretty happy with it so far (provided it gets better). Had I gone in thinking this is late in development and only has polishing left to do, admittedly it would be very disappointing after AC.
One thing that isn’t adding up for me, I can play a constant 45fps with rain on. Unless asw suddenly got so much better that I cannot notice it overnight and ACC can keep the frequency of control inputs going even at lower frames. I have always noticed asw and always need to tweak settings to avoid it. I notice the drop in frequency of control inputs when games are struggling to keep up. I didn’t have a frame counter up but I’m sure I was holding 45fps in all weather. Compared to 90 in AC but I never expected 90 from ACC at this point in time. I mostly followed a mix of the suggested graphics settings from online sources. Kept shadows and mirrors low but textures, track and car high. High end pc but no rtx yet, just 1080Ti.
I love storm racing. The aquaplane effect in the wheel is very good.
Is someone running ACC on 8K / 5K + at the moment?
Surprisingly, I manage to run after several attempts.
And then it does not start again …
In general, it starts up once after several start presses.
I will watch what happens next …
Well, quite a good start, but it requires good performance.
It is already good that my CSL wheel recognizes, there is a preset on the buttons, feedback seems to be fine at first glance, but some adjustment is required.
Feedback works fine on my Gametrix KW-908 vibro-cape
Until I found only the calibration of the axes … I still have to search.
I will try further.
In general, everything is fine so far, except that the game is launched through time.
Oh yeah, another very pleasant moment: here finally implemented the menu management in VR!
Important point:
Antialiasing “High-Epic Temporal” greatly improves the quality of the picture, removing jaggies, without taking away a large amount of performance. (about 10% of the load only)
The picture becomes wonderful!
I have only one question: how to set up a HUD so that the items are located in a place convenient for me?
Im having an issue running ACC on my Pimax 5k plus… In the menus I have a similar issue as you see in the video from the OP where I get like 20 fps and 100% Gpu utilization. Is there a setting I am missing or some sort of in game SS that is enabled? Is anyone running this sim at 72fps or 90 fps successfully?
@Taserface86 Check one of my latest videos with how to increase the performance (below)
To reach 72fps might be quite difficult though as this sim is far from optimized, but you could meanwhile use the Smart Smoothing which works VERY good in ACC (second video)
You need to enable the Temporal AA to get rid of the jaggies. Just use the settings I used in the video. I think it actually looked pretty good. And smooth with the Sart Smoothing
PiTool at 1.0, Normal FOV, SteamVR SS100% and yeah thats simply it.
Ok I’ll try it. I have Steam VR 80%. Pitool 1.0 Normal FOV but i didnt try to max it all out and try smart smoothing.
Have you tried the released v1.0 yesterday?
That would suck… i got it because of the promised VR Support - just like dirt 2 said they would jump the train… damn I wish they would take this more seriously
Yes, the level of VR support in sim racing is often simply depressing, it is “low priority” for devs. Only iRacing seems to have taken it seriously. But, VR is a niche in a niche (sim racing), so unpleasant, but understandable from business point of view. Hopefully, one day that would change.