The thing is Lighthouses do work and are still considered best quality option.
Theoretical work maybe nice but until you have a working prototype that is proven. It is simply a thought exercise.
That being said. Yes Lighthouse tracking will eventually have something better that has more flexibility for use and ease of setup. However I have my doubts that will happen in 2021.
I remember long ago reading up on gps and other potential use of wireless signals to track position in a vr application.
Often we have to deal with what we have unless one can invent or reinvent something new
Except it is not. Atm the Lighthouse tracking issues are more primary to 1 steamvr compatible headset out of at least 3 that are not having major tracking issues.
Yes I am sure that Microsoft with the initial release of WMR thought the same; at least they eventually got there tracking to a satisfactory level vs initial release.
In the interest of establishing an ‘it works’ baseline…
I had a Vive myself, and substantial problems with loss of tracking, to the point that on any given day, I could not be sure it would not break in the middle of playing Onward. Others said the same, and LH 2.0 is if anything worse. And I had my first Lighthouse RMA. Granted, the LH 1.0 units have been mostly stable since, but under a carefully narrowed range of conditions.
Everyone I ever talk to about LH 1.0 or 2.0 with any headset reports substantial frustration just getting the things to work.
Also, the use of capacitive sensing on Index controllers was a poor choice, reflecting unnecessarily protracted development from the complexity of LH trackers. As compared to Oculus Touch, which was basically perfected the first time.
No, WRM does not seem to meet a threshold of barely adequate. Everyone who uses that complains about headset drift. And at the CES roadshow, some of the others in the VR arcade were having problems with WMR devices picking up interference from other things that definitely should not have an effect.
If you promote that idea enough, it becomes true.
Anyway, for now I will let it go and get back to more VR testing…