StarVR One impressions could prove wide FOV without curved screens

RoadToVR’s hands on impressions on the StarVR One shows that wide FOV with NON curved screens can be achieved without eye strain/distortion

Here’s the hands on review: StarVR One is the Most Complete Ultra-wide VR Headset to Date

This is excellent news since it means the speculation that ultra wide FOV can only be achieved really well with curved screens is NOT true. This is very good news for Pimax and us. Cause it means pimax CAN figure this out and reach to that level. But how exactly have they done it with barely any distortions and no eye strain? Because of the lenses they’ve used? Or maybe they figured out a good distortion profile through software? Eye tracking? Hmm

Oh and also at the end of the article Ben says he was told “they won’t shy away from selling the starvr to individuals”. Yesss more competition is always good.


Nice to hear they figured out the optics which Pimax is yet to prove. I would definatly get one if the price is no more than $2000. Otherwise I’ll gladly wait for a CV2 unit with higher PPD!


Yup hope it’s less than $3k lol. $3k is utmost limit really…but I’d much rather have a 210 FOV with similar ppd to Vive Pro than a 140 FOV with higher ppd. Pimax has the most well balanced specs. Just hope they deliver…

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Actually if you look at Ben’s discussion in another thread he states clearly it’s hard to measure FoV claims.

He nowhere states StarVR One has acheived their FoV claim; he only sites each’s aimed Horizontal FoV.

So until something like @oscar_rov FoV tool can be used to check we only have a claimed FoV horizontally. & if the optics don’t wrap around the side of your head then it’s unlikely.


Only reason I wouldn’t pay $3000 is because of the low res panel. What happens next year when somthing gets announced with those fantastic new SDE free Samsung displays :slight_smile: ? I think with the new graphics card release and new connector things should speed up quickly. Any gen 2 prototypes out there probably have it factored in already


You forget that StarVR has said they are using Eye tracking for Dynamic Distortion correction; something @deletedpimaxrep1 mentioned before StarVR One’s reveal. Meaning Pimax is on the same track of thought on dealing with distortion. But would mean that the Eye tracking would need to be standard instead if an add on in the package.

So while StarVR has improved the optics from their v1 unit; they are using eye tracking to get around lens issues.


Ah yeah I was just stating their “claimed” FOV. And as you and many have said, FOV beyond 170-180 will not be that noticeable anyways

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Yes as I said all good on paper but the chance of Pimax successfully implementing eytracking in the next 2 years is highly unlikely

Even if a third party is working on it do you really believe these guys can make it work in software with their track record?

Dreams are free. I just wish they put their efforts into a range of high resolution headsets that actually work. Good displays and lenses


The one concern though with StarVR One is the cables don’t appear to be removable if needed to be replaced. I would hope with a huge price tag this wouldn’t be hard wired.

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I really think they should add eye tracking in that case. If they can’t afford to delay the headsets even further. Think they should work on fixing distortion with eye tracking, then when they’re done with it in (3-6 months maybe) they ship out the eye trackers. And of course make it mandatory for the consumer release


Where you’d notice it more is move your hand to the side of your head. You won’t notice it for the most part in general. But could notice movement so to speak in the corner if your eye with your fov beyond 170 or closer to 180.


Actually I certainly do believe they can & will. One only needs to look at tge v1 to v2 to v3 etc.

If we judged Oculus’ by Lucky’s projects before dk1 & dk1 itself. People would likely have made the same judgements.

Plus your ignoring the successes of the 4k. Folks in flight sims have been keeping an eye on & using Pimax 4k headsets because it’s use is better for that application. And over 30,000 headsets sold in 6 months is impressive.

Sure there are headsets that are more capable than the 4k out now.

The biggest problem was a lot of folks didn’t realize that the 4k was as one said a very advanced dk1. Which I can agree 100% with.

I find it interesting how you can do a complete turn of face supporting something then start bad mouthing them because you sold your pledge. Like a groupie sports fan that becomes disgruntled when it appears your team is going to lose & throughs out your team’s bling.

I even recall you being one to say pimax has given enough freebies with stretch goals & that a signed card from the team would be sufficient.

But I do remembet the Deepoon fiasco & how great you said it was.


Could we keep on track Heliosurge? You replied to my post claiming they will solve the distortion problem with foveated rendering. The problem I had is that your talking about an alternate reality. When and how is Pimax going to achieve that? It’s highly unlikely they will pull it off with their track record. That’s all I said

I’ve been critical of Pimax since the day the forum opened. That does NOT mean I want them to fail so you can drop the pledge BS. I’ll be picking up a headset the minute they prove themselves

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I never said by foveate rendering 2 different things & I am on track. Traditional FoV headsets are designed with the idea of keeping eyes more centered & moving your head. High FoV headsets are more towards moving your eyes. By tracking the eyes you can adjust the distortion by the angles of ones gaze. Foveate rendering is about concentrating image quality where your looking. Dynamic Distortion correction is about adjust distortion based on where & which angle your looking through the lens.

You were quite positive about pimax; sure you had the odd negative spout like most of us. Now your mainly negative and demonstrating a clear pattern. Now with keeping on track if you like start a topic in General asking the community about your attitude shift from support to foreboding doom.

Where on earth am I foreboding doom? I simply said it was unlikely they will achieve eyetracking that works. They cant even do brainwarp after selling us on the concept

Your the one starting these arguments with your fanboyism. You dont need to reply to every post with a positive outcome


Let me ask you this. Did you try any of the prototypes?

I am wagering the answer is no. Which means your comments on lenses & panels has no basis on any facts. Save 1; the panels are not Oled.

So if anything your starting to sound like a Heaney(sp?).

I haven’t said it will be positive or negative. But I have tried one of the prototypes & have read Tester’s reports. I have not claimed they will solve anything; save they are considering the same method to improve the distortion correction as StarVR has.(big difference)

Sorry your sensitive to others observations of your actions.


What ever happens, there will be plenty of ways to lash out with some of that good old ultra wide-lens. :stuck_out_tongue:


Judging by the pictures of the lenses in Ben’s article, it looks like the Star VR probably has a good sized eye box.

I dont think Pimax will retool again to make more iterations on the lenses, as that is very very expensive.


He said the FOV extended to the edges Of your horizontal periphery… I take that as Him saying it’s legit.

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Read Ben’s post; its even after his review of StarVR One. He explains assessing FoV especially hi FiV headsets. It needs to bw measured.