The fact is a couple of days after the issue went through the channels Valve contacted me directly. (Over the course of a typical week they contact me 2 or 3 times for various things.) They wanted their US lab to test for this issue and another far more pressing issue but due to coronavirus all are working from home didn’t have headset samples to test with. I arranged for the samples and facilitated the feedback between groups.
For those reading Alex is indeed a good source as are some other people in the loop, keep in mind though that some of the updates are totally SteamVR oriented. Helio doesn’t have access to any of the standard flow of company information and in this case he has only a tiny slice of information.
Bottom line is there are a cadre of people testing for this and other issues that require collaboration. The big issue for the samples was actually solved and resulted in more Pimax compatibility with SteamVR updates.