Hey guys!
Please help me out and test how the new Search-feature in v0.28 works on systems with hundreds of installed (and imported) VR games.
Thanks a lot, really appreciate all your efforts and feedback
Hey guys!
Please help me out and test how the new Search-feature in v0.28 works on systems with hundreds of installed (and imported) VR games.
Thanks a lot, really appreciate all your efforts and feedback
Works well for me. No problems
No problems so far! (300+ games)
Is there any delay/lag between the moments of typing letters and when the listing is filtered?
I missed ver27, but this is great! I love that starting the controllers doesnāt start SteamVR anymore!
Also loving the new skymaps, still wishing I could add my own. There is a method to adding Google Street Views into skymaps, Iād love to see what you could do with it!!! (edit: on second thought, itās a bit of a pia and you have much better things to do!!)
296 games, no lag. I do get a half second freeze when clicking the āXā button to clear the search window.
I find the search feature to be extremely responsive and a real GEM!! Thank you!!!
Being picky: I had the center panel on āSettingsā. When I clicked āSearchā and started typing, the center panel still displayed the āSettingsā. I would think that when I clicked the āSearchā button, the center panel should have changed to the last game window? Just a thought. The search results were there when I manually switched the window so I donāt really care, lol.
Loving your work, keep it up!!!
Only few games but for me working fine
oh I have hundreds of VR titles , i will try it tonight an let you know
Just a note: They will have to be installed at the same timeā¦
I have 279 in SteamVRās VR category, but only 120 installed (and no problems with the search function).
Suggestion: @SweViver Could You add an icon (or small text) in the right lower corner (or a small banner in the bottom?) of each thumbnail indicating if itās SteamVR/Oculus/ReVive/VivePort if it doesnāt complicate stuff too much or create too much overhead?
dont worry i got it covered, not even including my itch.io library and oculus.
@sweviver i notice that viveport for some reason is including steamVR games now. is your code smart enough not to include them, because you might get doubles?
(EDIT) @DrWilken donāt analyze my games list too deeply. lol that copy of GalGunVR is just for demonstration purposes ā¦no moreā¦/ donāt judge me!
Sure⦠āFor scienceāā¦
Iām new to the beta, but I have a question:
Do you have to start the apps from the within PE? Is there some advantage to starting the app within PE?
Sorry for the dumb Question.
Yes, thatās the idea.
One of the biggest advantages is that game profiles are applied before starting a game and that You donāt need to remove the headset when switching between games.
Think of it as an āin headset PiTool with extrasāā¦
Here I am, 560 games and it works great, just a two second lag clicking on the X or manual deleting the last character in the search box, that reloads the whole library, but itās not annoying at all
Sounds great! I will look into the possibility to use custom skymaps. I actually think I know how to implement that, by simply create a folder for custom skyboxes, and these will be selectable (if any exists) in the UI upon startup .
Awesome! Yeah, upon clearing the input field, it loads all objects again, which requires Unity to instantiate hundreds of new buttons, and that takes some CPU power I guessā¦
Hmm the problem though is, which category should it view again? Last browsed or simply the first one at the top? I could implement that for sure, thats a nice idea indeed!
Although, I will also add so the search function works for the list-view of profiles.
Thanks man!
Thanks man
Nice! Hmm, thats not a bad idea, but Im just a little worried to add copyrighted icons to the UI. I added SteamVR icon as we cooperate with Valve, so that should be fine⦠but what is Oculus/HTC gonna say if we use their icon in our exclusive Pimax UI? Im worried this could give us problems sooner or laterā¦
Yes I know, but the Viveport manifest file does not include the Steam games, so no worries, these are not included in the Viveport library inside PE.
As @DrWilken said, you can automatically have profiles applied (Pimax settings) upon starting from PE, including SteamVR optimization setting profiles. Soon, the profiles will be cloud-based and that brings us more possibilities for automatic profiles etc. Furthermore, Im working on a command line argument-feature, so you can automatically add/edit and load arguments upon starting games. Each game will have its own argument profile - not only for startup but also a possibility to run a batch file upon startup, that executes things before/during/after game start.
Lovely news, thanks a lot man! Yeah the X reloads the library (or at least current category), so with 500+ games it might take a moment to instantiate so many new buttons. Its Unity, after allā¦
Maybe go with a transparent text overlay in the bottom of each thumbnail then or a banner if transparency is an issue?
Adding images/layers with transparency or not is not the issue. Thats very simple and UI can handle that.
My worries is that logos are copyrighted by the vendor.
Yes a small text with background will be more safe, I will see how I can do it, so it still looks nice.
Either way i will research if logos are prohibited to use or not.
Got itā¦
Yeah, logos would definitely look the bestā¦
I have no doubt that, sooner or later, Oculus will come for Pimax. Pimax will be given a choice of providing all customer data to Facebook or get sued. We donāt need to give them ammunition.
The fact that we are using an optional similar-to-Oculus font (not identical though) already makes me worried hahaā¦
Ahhh, the times we live in!