here’s another roadshow attendee user feedback report (translated from German) :
So, since I’m waiting for my train, I have some time. I will subdivide my short report, the event, the glasses (Crystal and Portal) itself and my conclusion.
Event:
I met Sweviver (Martin) and Josh, just regular dudes, plus two others from China, there was a bit of a language barrier here, but they were nice too.
They communicated quite openly what the current challenges are, and even if it was sometimes stressful due to bug fixing, they took their time. Top.
But now to the event, I would call the current status as pre-alpha. There are new updates almost every day, all four of the four headsets hung up several times over the course of an hour. The main culprit is said to be the cable, because there were some from the 8kx, which is said not to have delivered enough energy, which is why the headsets with the battery ran in hybrid mode. So production units or not, the controllers and the cable were still crafts. You said yourself that the purpose of this road show is to get a feeling from the users and to let that flow into the optimizations.
This meant that one only briefly really
could play, 5 minutes Hellsplit Arena, something with cars (probably Assetto Corsa), FS 2020. Alyx is said to have left at some point, but it was then bugged in my slot. Also, only one of the 4 stations had VR controllers, the rest were Hotas etc. So that’s enough for the first impression, but it wasn’t possible to get used to it, and the choice was limited by necessity, I was happy to see a working picture.
Also, they didn’t have any other glasses to compare to at the very first appointment, will probably get better with MRTV.
So there really are reasons that my experience can differ from that of the next road shows, and the personal impression is different as well (I have also shared with others).
But without puppy protection, if there were problems that would be solved within a month, they would have been solved already.
So, enough foreword, now to the devices:
Pimax Portal:
- Normal Android games went.
- then nothing. It was just a 3D photo from that sightseeing VR app (the one with the Rocky Mountains you saw in Crystal through the lense). But not the original app, just a disproportionate 3D photo. The depth information was wrong, so I could neither test the Stereo3D nor the tracking properly. In general, however, 6DoF was present
- I can’t rate lenses either because the proportions of the only demo material weren’t right anyway.
- Controllers didn’t work for VR either
- 6DoF was only technically functional, nothing more. Not liquid yet, and the quality could not be assessed because of the demo photo.
- Display: the demo photo was too bad. Point.
- FoV smaller than Quest 2, but that’s not the downfall of the concept.
- Since I can’t tell if the tracking or the mount is to blame for wobbles, I can’t rate the concept.
→ The thing is still so far away from being ready for the market, you don’t have to talk about it. It’ll probably have to compete more with the Quest 3 etc, that’s a losing game. Maybe interesting in China as an Android tablet, but that’s not even dangerous for a Quest 2.
Now for the Crystal:
- Lens selection: It was only the 35ppd on the spot. But it wasn’t a problem for me because I didn’t feel the need for more sharpness for less FoV. The 42ppd should be ready by Sunday.
- Local dimming works across the board and very well (unlike the Quest Pro). I’ve watched extra videos where it’s clearly visible, and Sweviver has also shown on-off in the Pimax tool. The dimming zones are so good that I doubted it despite the good contrast and black levels. Even in the endurance test with a black background and a bright object, there is hardly any halo.
Is it real HDR? A bit of peak brightness is still missing. But no, no criticism, I’m doing the MRTV now, in this respect the picture quality is great.
+Lens: Yes, they have more warping/distortion than Fresnel and also more than the Pico 4, which I noticed negatively when I first put them on.
But with Racing/Flightsim, where you don’t move your head much, it was quickly forgotten.
For being able to make such a display possible without glare and god rays, it’s the right trade-off for quiet gaming/videos.
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Lenses: What I see as a big problem for me is the sweet spot. It was difficult to get him in both eyes, and with active gaming I can imagine that I have to move up here more often. I at least. And it’s not because of the resolution, it’s not very big, Quest 2 and Pico 4 are much easier to handle here. And outside of the sweet spot, the E2EC drops. Chromatic aberration is still there, but I suppose it’s easy to get used to (and Fresnel does too.
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I don’t know if it’s related to the sweet spot, but I felt like I had some slight motion blur.
+Resolution, very good, together with the contrast it is a very plastic picture. The SDE is not completely gone, but this is more due to individual vertical “lines”. But not disturbing, not visible apart from bright, homogeneous areas. However, I guess that this can only be remedied with a high-resolution Micro OLED with a different pixel matrix. As for distance vision, there were distant objects that I could see clearly, but without side-by-side I can’t put it into perspective.
+FoV: neutral. At least vertically there were no negative losses for me, MRTV will definitely measure it. Luckily it’s not a slit.
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Stereo overlap, also an issue that is a big problem for me. Feels like +-70%. What does a wide FoV without overlap bring me? The panels are “square”, if 100% doesn’t work due to lack of space, it’s OK, but the device is fat. Here the Pico 4 inspired me, large FoV with almost complete overlap. Sweviver said they hadn’t enabled the full width and height of the panels yet, but thumbs up a single panel was just a little narrower than it was tall, so I’m not expecting miracles here. I didn’t notice it all the time either, but when I did it was correct (e.g. in bright scenes).
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“Canted Displays”, i.e. horizontally inclined (as the housing suggests), which is why you need adapted profiles for some games with parallel projection, i.e. an adapted distortion profile. The vision is that the Pimax tool will take care of that, but I’m not a Pimax user to assess the impact on usability. It is actually used for high FoV, but the Pimax Crystal could have done without it. The only reason is that it is related to the 12k, the Crystal sits in the same housing as the 12k. So you can really think of the Crystal as a 12k with simple lenses and small-sized displays, which makes the Crystal an “after-thought” in my eyes. Cost savings. Back to rotated displays, will Virtual Desktop work with it? Does it have other disadvantages in optics depending on the user? I couldn’t say that the stereoscopy is only 95% correct, but it’s a feature with no technical advantage at a small FoV that the competition doesn’t have.
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Tracking HMD: neutral. The flight and racing sim weren’t running at 90fps and I’d have to test with familiar experience if it’s the warping or something else. But in general it was good, not perfect but good, the Pico 4 bothered me more and 99% have no problem with it.
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Tracking Controller: Pre-Alpha. There was only one set up pair, and 50% of the time 6DoF didn’t work at all, and if it wasn’t authentic with dropouts etc. But they admitted that they were still connected to a hub via USB. The XR2 is therefore no guarantee for good out-of-the-box tracking, but companies still have to put a lot of their own brain power into it.
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Stability: unusable. Why doesn’t matter if it fixes a magic wire, great. But I really hope they don’t ship anything before Christmas.
Each of 4 devices lubricated every few minutes. I don’t care if other slots did better, maybe they’ll get most of it fixed in a few days. But reliability must be proven over time. And since Quest 2 and Virtual Desktop, I don’t feel like doing anything like that anymore.
+Build Quality: HMD good, felt solid. Controllers were not final, the finish was missing (I hope)
+Comfort: OK for me, I couldn’t rate the weight due to the short intervals
Conclusion:
I canceled my pre-order. For two reasons.
First: I think Pimax has great engineers, people make a company, and I think the product itself is cool. It’s also been said that Pimax wants to learn from past mistakes here with products sold immaturely, but for all its goodwill, there are investors who want their money to be crunched. The products are pre-alpha, will it take a month or 10 to fix them? Doesn’t matter, it’s too early to preorder.
Secondly:
I think you can get used to most of it, but the sweet spot bothers me too much, let’s see what others say. If the Pimax Crystal largely fixes its solvable problems, it is a great high-end device. However, it will also share most of the advantages and disadvantages with the 12k. I don’t see it as the device for people who prefer sharpness, but rather as a cheap bridge to the 12k, both in terms of price and time.
There are more points, e.g. details of how USB-C audio works.