I just upgraded from the Playstation VR HMD to the Pimax 4K.
I really want to track my head in 3d space and I have done this before.
I’m familiar with using PSVR via Trinus to get my HMD in sync with 3 PS Move controllers via PSM Service and then accessing my 3rd controller on my head via the PSM FreePie Bridge and FreePIE to track my head movements on the Z axis.
I can get my 4K LG phone to work with Riftcat in place of trinus from the above steps to the same result.
Is there any way to use my PSM controllers and cameras to do this with the Pimax 4K?
The PiMAX shows off a much better resolution than the PSVR. I noticed less screen door or pixel dots on the image than any HMD I’ve tried, I’ve tried Occulus, Vive, QHD Riftcat, PSVR and of course now PiMAX.
PSVR is not bad, you will notice its FOV is smaller. Horizontal res is 960 (PSVR) vs 1200 (Occulus) or 1440 (Pimax). The HZ is 120 (60 up to 120 via interpole), so things are pretty ghost free.
The image quality is higher on the Pimax, but its not night and day in difference.
Image ghosting is better on the PSVR, Vive or Occulus.
PSVR is damn good on PS4 Pro! They use one camera and accomplish room scale that is really not bad at all. I move all over my living room and can lean in close to get a better look at objects. Its not perfect, but its very good.
For PC, PSVR requires something like Trunis PSVR to run. That app can be slow and taxing on the system compared to something more native like the PiPlay suite.
Two cameras pointed down at a 45 degree angle works well. Keep in mind too close is not good and overlapping coverage is good. You will need to print out the calebration paper mat to get accurate movement and cobfigure tracker poses.
The third controller is still available only with liftcat and phoneVR
Until now, the methods available in PCVR were not known.
But recently, OSVR-plug-in has been developed by several developers.
I uploaded a lot of videos about installation on YouTube, but the most important thing is “the distance between the camera and psmove”.
The maximum straight line distance from the camera for PSMove to operate without jitter is 2.4m.
The location of the camera shown in the above video seems to be about that. I think it is a very good installation.
It is also very important to run the camera test utility and adjust the angle so that psmove does not get out of the camera.
Once all the cameras are set up in compliance with the above conditions, psmove will work very smoothly in the area you play.