Cant help but notice that none of the pimax headsets even come close to the 200 degree diagonal that they were claiming on their own advertising material.
Also why is it that the diagonal is so close to horizontal?
Cant help but notice that none of the pimax headsets even come close to the 200 degree diagonal that they were claiming on their own advertising material.
Also why is it that the diagonal is so close to horizontal?
-Normal
-Slow
-Sideflicker
Im able to get realy close to the lenses and still maintain good comfort. The only part of the screen that does not cover my fov is down and by my nose.
When a rectangle in 3D has two angular dimensions and one becomes dominant, the diagonal angle approches this dominant value as well, especially if the dominant is not far from the straight angle (180°).
This would be true for a rectangle, but in the case of Pimax headset (and some other headsets as well) there is another factor which makes the diagonal angle smaller - the hidden area mask (HAM).
All the angles and the HAM are rendered in the “Full view”, so you can check there, how is diagonal influenced by the HAM.
1
2
3
11
11+
11++
i dont get it? …
Playboy
Billionaire
I am Ironman
Kate Upton
Dolly Parton
Lolo Ferrari
And the next option is…
Dynamic Vision
Normal ---- [.°•°.]
Large ----- […°π°…]
Ultra ------ […° $ °…]
Normal, Distorted, Vertigo.