Might as well add adjustable distortion profiles while we’re at it. That way those complaining that it distorts have something to tinker with. I myself don’t have a distortion problem only not sharp while looking off center.
Valve actually does not claim 130°, neither horizontal nor diagonal. They only said (and I made sure to check it) that it is up to 20° more than what regular Vive user can see. It was turned into 130 degrees by the public interpretation.
The actual values are on par with OG Vive (HMD Geometry Database | Collected geometry data from some commercially available VR headsets.).
@risa2000
Thats kinda my point though. People in general dont understand fov degrees and can just slap a number on there. If you read back through the thread we have people calling Pimax small fov 120 and the general public calling Index 130. That is quite deceiving. If a new headst came out tomorrow with the same fov as Pimax small people would be going crazy for it.
Alt. FOV names
goggle vision
Scuba Plus
Daaaang!
All the more reason to at long last nail things down and have people learn to understand the numbers. Somebody has to take the first step. 120, 140, 160 it is.
It’s the actual FOV reported by the headset…
do we really need new names ? we are using that options almost 1 year
Good
Very good
Almost there
I have a name Suggestion.
Bigger Than the Competition -(Small)
Still Bigger Than the Competition -(Normal)
Way Bigger Than the Competition -(Large)
School boy
Average joe
Porn star
Yep like a simple Graphic showing Vertical & Horizontal. Much like how they used to do showing difference of Pan & Scan/Widescreen.
Cant help but notice that none of the pimax headsets even come close to the 200 degree diagonal that they were claiming on their own advertising material.
Also why is it that the diagonal is so close to horizontal?
-Normal
-Slow
-Sideflicker
Im able to get realy close to the lenses and still maintain good comfort. The only part of the screen that does not cover my fov is down and by my nose.
When a rectangle in 3D has two angular dimensions and one becomes dominant, the diagonal angle approches this dominant value as well, especially if the dominant is not far from the straight angle (180°).
This would be true for a rectangle, but in the case of Pimax headset (and some other headsets as well) there is another factor which makes the diagonal angle smaller - the hidden area mask (HAM).
All the angles and the HAM are rendered in the “Full view”, so you can check there, how is diagonal influenced by the HAM.
- Tony Stark
- Iron Man
- Avenger
1
2
3
11
11+
11++
i dont get it? …
Playboy
Billionaire
I am Ironman