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Will eye-tracking with dynamic foveated rendering allow a higher refresh rate on the 8k x ? Since DFR should lower the bandwidth.
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Have you done any experiments with a “dynamic” fov using eye-tracking ? For example the fov by default is on normal mode but when looking to the side it will extend to the large fov.
So in addition to decreasing the resolution in the peripheral vision it won’t render some Pixels at the very edges at all, to further increase performance but you still get a dynamic large fov. -
When do you have developer samples of the eye tracking module available to send out ? (Thinking about devs from Climbey, Pavlov, RecRoom…)
Edit: 4. what is the limiting factor when it comes to refresh rate vs FOV ?
the 5k+ 202 runs at 110Hz on normal FOV (or slightly smaller, I’m not sure), the 5k+ 203 runs at 120Hz on a much smaller than “normal mode” FOV which seems so be the same size as with 144Hz, the 5k super can do
I can’t get my head around the 5k+ having the same FOV in 120Hz vs 144Hz. If bandwidth was the limiting factor, they shouldn’t be on the same FOV. Is there unused potential to increase the 120Hz FOV further down the line via a firmware update ?
And since the 5k super apparently does 120Hz at large FOV:
- what FOV mode can the 8KX at 120 Hz hande with scalar mode enabled, since it uses the latest and greatest hardware out of all the Pimax HMD’s ?