What I also have noticed when playing with the XTAL:
When I turn my head and focus on another spot, it always takes a few milliseconds to sharpen the image.
For example: I look in another direction (with turning my head) and the scene isn’t immediately completely sharp, it takes a tiny moment to get sharp, maybe like a half second.
I hope you do understand what I mean.
And there is one more thing.
Yesterday I played Beat Saber with the XTAL.
Well, when squating (to avoid the walls above your head), the complete image turns a bit sideways for a second or two, so you are totally disorientated for a second or two.
This way Beat Saber is absolutely not playable.
Does this happen, because Beat Saber just isn’t compatible with the XTAL, or could this be any other issue with the headset? Does anybody else of you have the same issue with the XTAL and Beat Saber?
Until now I didn’t notice that issue with any other game, only with Beat Saber.
Could it be related to tracking issues? My 2.0 Base Stations are mounted at the walls at about 2.3 meters height.
What also is irritating me:
According to Sweviver, at 100% render resolution in SteamVR, the resolution per eye is exactly 2560x1440 (native resolution of the XTAL 5K), but when I set the render resolution at 100%, the resolution per eye is 4076x2176…
How is that even possible?
Sweviver’s video:
https://youtu.be/UpPY_XNpn08?si=ICT2e7aeBdz5PBAv (@ minute 13:24)
Screenshot of (my) SteamVR when running the XTAL at 100% render resolution: